Task Menu Extension Example¶
This example shows how to add custom widgets to Qt Designer, which can be launched with pyside6-designer, and to extend its built-in context menu.
The main mechanism is based on the QPyDesignerCustomWidgetCollection class that takes care of handling the registration.
More information can be found in Custom Widgets in Qt Widgets Designer.
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
from PySide6.QtCore import Qt, QPoint, QRect, QSize, Property, Slot
from PySide6.QtGui import QPainter, QPen
from PySide6.QtWidgets import QWidget
EMPTY = '-'
CROSS = 'X'
NOUGHT = 'O'
DEFAULT_STATE = "---------"
class TicTacToe(QWidget):
    def __init__(self, parent=None):
        super().__init__(parent)
        self._state = DEFAULT_STATE
        self._turn_number = 0
    def minimumSizeHint(self):
        return QSize(200, 200)
    def sizeHint(self):
        return QSize(200, 200)
    def setState(self, new_state):
        self._turn_number = 0
        self._state = DEFAULT_STATE
        for position in range(min(9, len(new_state))):
            mark = new_state[position]
            if mark == CROSS or mark == NOUGHT:
                self._turn_number += 1
                self._change_state_at(position, mark)
            position += 1
        self.update()
    def state(self):
        return self._state
    @Slot()
    def clear_board(self):
        self._state = DEFAULT_STATE
        self._turn_number = 0
        self.update()
    def _change_state_at(self, pos, new_state):
        self._state = (self._state[:pos] + new_state
                       + self._state[pos + 1:])
    def mousePressEvent(self, event):
        if self._turn_number == 9:
            self.clear_board()
            return
        for position in range(9):
            cell = self._cell_rect(position)
            if cell.contains(event.position().toPoint()):
                if self._state[position] == EMPTY:
                    new_state = CROSS if self._turn_number % 2 == 0 else NOUGHT
                    self._change_state_at(position, new_state)
                    self._turn_number += 1
                    self.update()
    def paintEvent(self, event):
        with QPainter(self) as painter:
            painter.setRenderHint(QPainter.RenderHint.Antialiasing)
            painter.setPen(QPen(Qt.GlobalColor.darkGreen, 1))
            painter.drawLine(self._cell_width(), 0,
                             self._cell_width(), self.height())
            painter.drawLine(2 * self._cell_width(), 0,
                             2 * self._cell_width(), self.height())
            painter.drawLine(0, self._cell_height(),
                             self.width(), self._cell_height())
            painter.drawLine(0, 2 * self._cell_height(),
                             self.width(), 2 * self._cell_height())
            painter.setPen(QPen(Qt.GlobalColor.darkBlue, 2))
            for position in range(9):
                cell = self._cell_rect(position)
                if self._state[position] == CROSS:
                    painter.drawLine(cell.topLeft(), cell.bottomRight())
                    painter.drawLine(cell.topRight(), cell.bottomLeft())
                elif self._state[position] == NOUGHT:
                    painter.drawEllipse(cell)
            painter.setPen(QPen(Qt.GlobalColor.yellow, 3))
            for position in range(0, 8, 3):
                if (self._state[position] != EMPTY
                        and self._state[position + 1] == self._state[position]
                        and self._state[position + 2] == self._state[position]):
                    y = self._cell_rect(position).center().y()
                    painter.drawLine(0, y, self.width(), y)
                    self._turn_number = 9
            for position in range(3):
                if (self._state[position] != EMPTY
                        and self._state[position + 3] == self._state[position]
                        and self._state[position + 6] == self._state[position]):
                    x = self._cell_rect(position).center().x()
                    painter.drawLine(x, 0, x, self.height())
                    self._turn_number = 9
            if (self._state[0] != EMPTY and self._state[4] == self._state[0]
                    and self._state[8] == self._state[0]):
                painter.drawLine(0, 0, self.width(), self.height())
                self._turn_number = 9
            if (self._state[2] != EMPTY and self._state[4] == self._state[2]
                    and self._state[6] == self._state[2]):
                painter.drawLine(0, self.height(), self.width(), 0)
                self._turn_number = 9
    def _cell_rect(self, position):
        h_margin = self.width() / 30
        v_margin = self.height() / 30
        row = int(position / 3)
        column = position - 3 * row
        pos = QPoint(column * self._cell_width() + h_margin,
                     row * self._cell_height() + v_margin)
        size = QSize(self._cell_width() - 2 * h_margin,
                     self._cell_height() - 2 * v_margin)
        return QRect(pos, size)
    def _cell_width(self):
        return self.width() / 3
    def _cell_height(self):
        return self.height() / 3
    state = Property(str, state, setState)
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
"""PySide6 port of the Qt Designer taskmenuextension example from Qt v6.x"""
import sys
from PySide6.QtWidgets import QApplication
from tictactoe import TicTacToe
if __name__ == '__main__':
    app = QApplication(sys.argv)
    window = TicTacToe()
    window.state = "-X-XO----"
    window.show()
    sys.exit(app.exec())
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
from tictactoe import TicTacToe  # noqa: F401
from tictactoeplugin import TicTacToePlugin
from PySide6.QtDesigner import QPyDesignerCustomWidgetCollection
# Set PYSIDE_DESIGNER_PLUGINS to point to this directory and load the plugin
if __name__ == '__main__':
    QPyDesignerCustomWidgetCollection.addCustomWidget(TicTacToePlugin())
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
from tictactoe import TicTacToe
from tictactoetaskmenu import TicTacToeTaskMenuFactory
from PySide6.QtGui import QIcon
from PySide6.QtDesigner import QDesignerCustomWidgetInterface
DOM_XML = """
<ui language='c++'>
    <widget class='TicTacToe' name='ticTacToe'>
        <property name='geometry'>
            <rect>
                <x>0</x>
                <y>0</y>
                <width>200</width>
                <height>200</height>
            </rect>
        </property>
        <property name='state'>
            <string>-X-XO----</string>
        </property>
    </widget>
</ui>
"""
class TicTacToePlugin(QDesignerCustomWidgetInterface):
    def __init__(self):
        super().__init__()
        self._form_editor = None
    def createWidget(self, parent):
        t = TicTacToe(parent)
        return t
    def domXml(self):
        return DOM_XML
    def group(self):
        return ''
    def icon(self):
        return QIcon()
    def includeFile(self):
        return 'tictactoe'
    def initialize(self, form_editor):
        self._form_editor = form_editor
        manager = form_editor.extensionManager()
        iid = TicTacToeTaskMenuFactory.task_menu_iid()
        manager.registerExtensions(TicTacToeTaskMenuFactory(manager), iid)
    def isContainer(self):
        return False
    def isInitialized(self):
        return self._form_editor is not None
    def name(self):
        return 'TicTacToe'
    def toolTip(self):
        return 'Tic Tac Toe Example, demonstrating class QDesignerTaskMenuExtension (Python)'
    def whatsThis(self):
        return self.toolTip()
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
from tictactoe import TicTacToe
from PySide6.QtCore import Slot
from PySide6.QtGui import QAction
from PySide6.QtWidgets import QDialog, QDialogButtonBox, QVBoxLayout
from PySide6.QtDesigner import (QExtensionFactory, QPyDesignerTaskMenuExtension)
class TicTacToeDialog(QDialog):
    def __init__(self, parent):
        super().__init__(parent)
        layout = QVBoxLayout(self)
        self._ticTacToe = TicTacToe(self)
        layout.addWidget(self._ticTacToe)
        button_box = QDialogButtonBox(QDialogButtonBox.StandardButton.Ok
                                      | QDialogButtonBox.StandardButton.Cancel
                                      | QDialogButtonBox.StandardButton.Reset)
        button_box.accepted.connect(self.accept)
        button_box.rejected.connect(self.reject)
        reset_button = button_box.button(QDialogButtonBox.StandardButton.Reset)
        reset_button.clicked.connect(self._ticTacToe.clear_board)
        layout.addWidget(button_box)
    def set_state(self, new_state):
        self._ticTacToe.setState(new_state)
    def state(self):
        return self._ticTacToe.state
class TicTacToeTaskMenu(QPyDesignerTaskMenuExtension):
    def __init__(self, ticTacToe, parent):
        super().__init__(parent)
        self._ticTacToe = ticTacToe
        self._edit_state_action = QAction('Edit State...', None)
        self._edit_state_action.triggered.connect(self._edit_state)
    def taskActions(self):
        return [self._edit_state_action]
    def preferredEditAction(self):
        return self._edit_state_action
    @Slot()
    def _edit_state(self):
        dialog = TicTacToeDialog(self._ticTacToe)
        dialog.set_state(self._ticTacToe.state)
        if dialog.exec() == QDialog.DialogCode.Accepted:
            self._ticTacToe.state = dialog.state()
class TicTacToeTaskMenuFactory(QExtensionFactory):
    def __init__(self, extension_manager):
        super().__init__(extension_manager)
    @staticmethod
    def task_menu_iid():
        return 'org.qt-project.Qt.Designer.TaskMenu'
    def createExtension(self, object, iid, parent):
        if iid != TicTacToeTaskMenuFactory.task_menu_iid():
            return None
        if object.__class__.__name__ != 'TicTacToe':
            return None
        return TicTacToeTaskMenu(object, parent)