Introduction Example Qt Quick 3D

This example gives an introductory overview of the basic Quick 3D features by going through the code of a simple example.

QtQuick3D Introduction Screenshot
import sys
from pathlib import Path
from PySide6.QtCore import QUrl
from PySide6.QtGui import QGuiApplication, QSurfaceFormat
from PySide6.QtQml import QQmlApplicationEngine

from PySide6.QtQuick3D import QQuick3D

if __name__ == "__main__":
    app = QGuiApplication(sys.argv)

    QSurfaceFormat.setDefaultFormat(QQuick3D.idealSurfaceFormat(4))

    engine = QQmlApplicationEngine()
    qml_file = os.fspath(Path(__file__).resolve().parent / 'main.qml')
    engine.load(QUrl.fromLocalFile(qml_file))
    if not engine.rootObjects():
        sys.exit(-1)

    sys.exit(app.exec())
//! [import]
import QtQuick
import QtQuick3D
//! [import]

Window {
    id: window
    width: 1280
    height: 720
    visible: true

    View3D {
        id: view
        anchors.fill: parent

        //! [environment]
        environment: SceneEnvironment {
            clearColor: "skyblue"
            backgroundMode: SceneEnvironment.Color
        }
        //! [environment]

        //! [camera]
        PerspectiveCamera {
            position: Qt.vector3d(0, 200, 300)
            eulerRotation.x: -30
        }
        //! [camera]

        //! [light]
        DirectionalLight {
            eulerRotation.x: -30
            eulerRotation.y: -70
        }
        //! [light]

        //! [objects]
        Model {
            position: Qt.vector3d(0, -200, 0)
            source: "#Cylinder"
            scale: Qt.vector3d(2, 0.2, 1)
            materials: [ DefaultMaterial {
                    diffuseColor: "red"
                }
            ]
        }

        Model {
            position: Qt.vector3d(0, 150, 0)
            source: "#Sphere"

            materials: [ DefaultMaterial {
                    diffuseColor: "blue"
                }
            ]

            //! [animation]
            SequentialAnimation on y {
                loops: Animation.Infinite
                NumberAnimation {
                    duration: 3000
                    to: -150
                    from: 150
                    easing.type:Easing.InQuad
                }
                NumberAnimation {
                    duration: 3000
                    to: 150
                    from: -150
                    easing.type:Easing.OutQuad
                }
            }
            //! [animation]
        }
        //! [objects]
    }
}