New in version 4.6.
QAnimationGroupthat runs its animations in sequence, i.e., it starts one animation after another has finished playing. The animations are played in the order they are added to the group (using
insertAnimation()). The animation group finishes when its last animation has finished.
At each moment there is at most one animation that is active in the group; it is returned by
currentAnimation(). An empty group has no current animation.
A sequential animation group can be treated as any other animation, i.e., it can be started, stopped, and added to other groups. You can also call
insertPause()to add a pause to a sequential animation group.QSequentialAnimationGroup *group = new QSequentialAnimationGroup; group->addAnimation(anim1); group->addAnimation(anim2); group->start();
In this example,
anim2are two already set up
- param parent
msecs – int
- Return type
Adds a pause of
msecsto this animation group. The pause is considered as a special type of animation, thus
animationCountwill be increased by one.
- Return type
Returns the animation in the current time.
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