QRotationReading¶
The
QRotationReading
class represents one reading from the rotation sensor. More…
Detailed Description¶
QRotationReading Units¶
The rotation reading contains 3 angles, measured in degrees that define the orientation of the device in threedimensional space. These angles are similar to yaw, pitch and roll but are defined using only right hand rotation with axes as defined by the right hand cartesian coordinate system.
The three angles are applied to the device in the following order.
Righthanded rotation z (180, 180]. Starting from the yaxis and incrementing in the counterclockwise direction.
Righthanded rotation x [90, 90]. Starting from the new (oncerotated) yaxis and incrementing towards the zaxis.
Righthanded rotation y (180, 180]. Starting from the new (twicerotated) zaxis and incrementing towards the xaxis.
Here is a visualization showing the order in which angles are applied.
The 0 point for the z angle is defined as a fixed, external entity and is devicespecific. While magnetic North is typically used as this reference point it may not be. Do not attempt to compare values for the z angle between devices or even on the same device if it has moved a significant distance.
If the device cannot detect a fixed, external entity the z angle will always be 0 and the
hasZ
property will be set to false.The 0 point for the x and y angles are defined as when the x and y axes of the device are oriented towards the horizon. Here is an example of how the x value will change with device movement.
Here is an example of how the y value will change with device movement.
Note that when x is 90 or 90, values for z and y achieve rotation around the same axis (due to the order of operations). In this case the y rotation will be 0.

class
QRotationReading
(parent)¶  Parameters
parent –
QObject

PySide2.QtSensors.QRotationReading.
setFromEuler
(x, y, z)¶  Parameters
x –
qreal
y –
qreal
z –
qreal
Sets the rotation from three euler angles.
This is to be called from the backend.
The angles are measured in degrees. The order of the rotations matters, as first the
z
rotation is applied, then thex
rotation and finally they
rotation.

PySide2.QtSensors.QRotationReading.
x
()¶  Return type
qreal

PySide2.QtSensors.QRotationReading.
y
()¶  Return type
qreal

PySide2.QtSensors.QRotationReading.
z
()¶  Return type
qreal
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