Painter Paths Example#
The Painter Paths example shows how painter paths can be used to beuild complex shapes for rendering.
The Painter Paths example shows how painter paths can be used to build complex shapes for rendering.
QPainterPath class provides a container for painting operations, enabling graphical shapes to be constructed and reused.
A painter path is an object composed of a number of graphical building blocks (such as rectangles, ellipses, lines, and curves), and can be used for filling, outlining, and clipping. The main advantage of painter paths over normal drawing operations is that complex shapes only need to be created once, but they can be drawn many times using only calls to
The example consists of two classes:
RenderAreaclass which is a custom widget displaying a single painter path.
Windowclass which is the applications main window displaying several
RenderAreawidgets, and allowing the user to manipulate the painter paths’ filling, pen, color and rotation angle.
First we will review the
Window class, then we will take a look at the
Window Class Definition#
Window class inherits
QWidget , and is the applications main window displaying several
RenderArea widgets, and allowing the user to manipulate the painter paths’ filling, pen, color and rotation angle.
class Window(QWidget): Q_OBJECT # public Window() slots: = private() def fillRuleChanged(): def fillGradientChanged(): def penColorChanged():
We declare three private slots to respond to user input regarding filling and color:
When the user changes the pen width and the rotation angle, the new value is passed directly on to the
RenderArea widgets using the
valueChanged() signal. The reason why we must implement slots to update the filling and color, is that
QComboBox doesn’t provide a similar signal passing the new value as argument; so we need to retrieve the new value, or values, before we can update the
# private def populateWithColors(comboBox): currentItemData = QVariant(QComboBox comboBox)
We also declare a couple of private convenience functions:
populateWithColors() populates a given
QComboBox with items corresponding to the color names Qt knows about, and
currentItemData() returns the current item for a given
renderAreas = QList() fillRuleLabel = QLabel() fillGradientLabel = QLabel() fillToLabel = QLabel() penWidthLabel = QLabel() penColorLabel = QLabel() rotationAngleLabel = QLabel() fillRuleComboBox = QComboBox() fillColor1ComboBox = QComboBox() fillColor2ComboBox = QComboBox() penWidthSpinBox = QSpinBox() penColorComboBox = QComboBox() rotationAngleSpinBox = QSpinBox()
Then we declare the various components of the main window widget. We also declare a convenience constant specifying the number of
Window Class Implementation#
Window constructor, we define the various painter paths and create corresponding
RenderArea widgets which will render the graphical shapes:
def __init__(self): rectPath = QPainterPath() rectPath.moveTo(20.0, 30.0) rectPath.lineTo(80.0, 30.0) rectPath.lineTo(80.0, 70.0) rectPath.lineTo(20.0, 70.0) rectPath.closeSubpath()
We construct a rectangle with sharp corners using the
moveTo() moves the current point to the point passed as argument. A painter path is an object composed of a number of graphical building blocks, i.e. subpaths. Moving the current point will also start a new subpath (implicitly closing the previously current path when the new one is started). The
lineTo() function adds a straight line from the current point to the given end point. After the line is drawn, the current point is updated to be at the end point of the line.
We first move the current point starting a new subpath, and we draw three of the rectangle’s sides. Then we call the
closeSubpath() function which draws a line to the beginning of the current subpath. A new subpath is automatically begun when the current subpath is closed. The current point of the new path is (0, 0). We could also have called
lineTo() to draw the last line as well, and then explicitly start a new subpath using the
QPainterPath also provide the
addRect() convenience function, which adds a given rectangle to the path as a closed subpath. The rectangle is added as a clockwise set of lines. The painter path’s current position after the rect has been added is at the top-left corner of the rectangle.
roundRectPath = QPainterPath() roundRectPath.moveTo(80.0, 35.0) roundRectPath.arcTo(70.0, 30.0, 10.0, 10.0, 0.0, 90.0) roundRectPath.lineTo(25.0, 30.0) roundRectPath.arcTo(20.0, 30.0, 10.0, 10.0, 90.0, 90.0) roundRectPath.lineTo(20.0, 65.0) roundRectPath.arcTo(20.0, 60.0, 10.0, 10.0, 180.0, 90.0) roundRectPath.lineTo(75.0, 70.0) roundRectPath.arcTo(70.0, 60.0, 10.0, 10.0, 270.0, 90.0) roundRectPath.closeSubpath()
Then we construct a rectangle with rounded corners. As before, we use the
lineTo() functions to draw the rectangle’s sides. To create the rounded corners we use the
arcTo() creates an arc that occupies the given rectangle (specified by a
QRect or the rectangle’s coordinates), beginning at the given start angle and extending the given degrees counter-clockwise. Angles are specified in degrees. Clockwise arcs can be specified using negative angles. The function connects the current point to the starting point of the arc if they are not already connected.
ellipsePath = QPainterPath() ellipsePath.moveTo(80.0, 50.0) ellipsePath.arcTo(20.0, 30.0, 60.0, 40.0, 0.0, 360.0)
We also use the
arcTo() function to construct the ellipse path. First we move the current point starting a new path. Then we call
arcTo() with starting angle 0.0 and 360.0 degrees as the last argument, creating an ellipse.
QPainterPath provides a convenience function (
addEllipse() ) which creates an ellipse within a given bounding rectangle and adds it to the painter path. If the current subpath is closed, a new subpath is started. The ellipse is composed of a clockwise curve, starting and finishing at zero degrees (the 3 o’clock position).
piePath = QPainterPath() piePath.moveTo(50.0, 50.0) piePath.arcTo(20.0, 30.0, 60.0, 40.0, 60.0, 240.0) piePath.closeSubpath()
When constructing the pie chart path we continue to use a combination of the mentioned functions: First we move the current point, starting a new subpath. Then we create a line from the center of the chart to the arc, and the arc itself. When we close the subpath, we implicitly construct the last line back to the center of the chart.
polygonPath = QPainterPath() polygonPath.moveTo(10.0, 80.0) polygonPath.lineTo(20.0, 10.0) polygonPath.lineTo(80.0, 30.0) polygonPath.lineTo(90.0, 70.0) polygonPath.closeSubpath()
Constructing a polygon is equivalent to constructing a rectangle.
QPainterPath also provide the
addPolygon() convenience function which adds the given polygon to the path as a new subpath. Current position after the polygon has been added is the last point in polygon.
groupPath = QPainterPath() groupPath.moveTo(60.0, 40.0) groupPath.arcTo(20.0, 20.0, 40.0, 40.0, 0.0, 360.0) groupPath.moveTo(40.0, 40.0) groupPath.lineTo(40.0, 80.0) groupPath.lineTo(80.0, 80.0) groupPath.lineTo(80.0, 40.0) groupPath.closeSubpath()
Then we create a path consisting of a group of subpaths: First we move the current point, and create a circle using the
arcTo() function with starting angle 0.0, and 360 degrees as the last argument, as we did when we created the ellipse path. Then we move the current point again, starting a new subpath, and construct three sides of a square using the
Now, when we call the
closeSubpath() function the last side is created. Remember that the
closeSubpath() function draws a line to the beginning of the current subpath, i.e the square.
QPainterPath provide a convenience function,
addPath() which adds a given path to the path that calls the function.
textPath = QPainterPath() timesFont = QFont("Times", 50) timesFont.setStyleStrategy(QFont.ForceOutline) textPath.addText(10, 70, timesFont, tr("Qt"))
When creating the text path, we first create the font. Then we set the font’s style strategy which tells the font matching algorithm what type of fonts should be used to find an appropriate default family.
ForceOutline forces the use of outline fonts.
To construct the text, we use the
addText() function which adds the given text to the path as a set of closed subpaths created from the supplied font. The subpaths are positioned so that the left end of the text’s baseline lies at the specified point.
bezierPath = QPainterPath() bezierPath.moveTo(20, 30) bezierPath.cubicTo(80, 0, 50, 50, 80, 80)
To create the Bezier path, we use the
cubicTo() function which adds a Bezier curve between the current point and the given end point with the given control point. After the curve is added, the current point is updated to be at the end point of the curve.
In this case we omit to close the subpath so that we only have a simple curve. But there is still a logical line from the curve’s endpoint back to the beginning of the subpath; it becomes visible when filling the path as can be seen in the applications main window.
starPath = QPainterPath() starPath.moveTo(90, 50) for i in range(1, 5): starPath.lineTo(50 + 40 * std::cos(0.8 * i * M_PI), 50 + 40 * std::sin(0.8 * i * M_PI)) starPath.closeSubpath()
The final path that we construct shows that you can use
QPainterPath to construct rather complex shapes using only the previous mentioned
renderAreas.push_back(RenderArea(rectPath)) renderAreas.push_back(RenderArea(roundRectPath)) renderAreas.push_back(RenderArea(ellipsePath)) renderAreas.push_back(RenderArea(piePath)) renderAreas.push_back(RenderArea(polygonPath)) renderAreas.push_back(RenderArea(groupPath)) renderAreas.push_back(RenderArea(textPath)) renderAreas.push_back(RenderArea(bezierPath)) renderAreas.push_back(RenderArea(starPath))
Now that we have created all the painter paths that we need, we create a corresponding
RenderArea widget for each. In the end, we make sure that the number of render areas is correct using the
fillRuleComboBox = QComboBox fillRuleComboBox.addItem(tr("Odd Even"), Qt.OddEvenFill) fillRuleComboBox.addItem(tr("Winding"), Qt.WindingFill) fillRuleLabel = QLabel(tr("Fill Rule:")) fillRuleLabel.setBuddy(fillRuleComboBox)
Then we create the widgets associated with the painter paths’ fill rule.
There are two available fill rules in Qt: The
OddEvenFill rule determine whether a point is inside the shape by drawing a horizontal line from the point to a location outside the shape, and count the number of intersections. If the number of intersections is an odd number, the point is inside the shape. This rule is the default.
WindingFill rule determine whether a point is inside the shape by drawing a horizontal line from the point to a location outside the shape. Then it determines whether the direction of the line at each intersection point is up or down. The winding number is determined by summing the direction of each intersection. If the number is non zero, the point is inside the shape.
WindingFill rule can in most cases be considered as the intersection of closed shapes.
fillColor1ComboBox = QComboBox populateWithColors(fillColor1ComboBox) fillColor1ComboBox.setCurrentIndex(fillColor1ComboBox.findText("mediumslateblue")) fillColor2ComboBox = QComboBox populateWithColors(fillColor2ComboBox) fillColor2ComboBox.setCurrentIndex(fillColor2ComboBox.findText("cornsilk")) fillGradientLabel = QLabel(tr("Fill Gradient:")) fillGradientLabel.setBuddy(fillColor1ComboBox) fillToLabel = QLabel(tr("to")) fillToLabel.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed) penWidthSpinBox = QSpinBox penWidthSpinBox.setRange(0, 20) penWidthLabel = QLabel(tr("Pen Width:")) penWidthLabel.setBuddy(penWidthSpinBox) penColorComboBox = QComboBox populateWithColors(penColorComboBox) penColorComboBox.setCurrentIndex(penColorComboBox.findText("darkslateblue")) penColorLabel = QLabel(tr("Pen Color:")) penColorLabel.setBuddy(penColorComboBox) rotationAngleSpinBox = QSpinBox rotationAngleSpinBox.setRange(0, 359) rotationAngleSpinBox.setWrapping(True) rotationAngleSpinBox.setSuffix("\xB0") rotationAngleLabel = QLabel(tr("Rotation Angle:")) rotationAngleLabel.setBuddy(rotationAngleSpinBox)
We also create the other widgets associated with the filling, the pen and the rotation angle.
connect(fillRuleComboBox, QComboBox.activated, self, Window::fillRuleChanged) connect(fillColor1ComboBox, QComboBox.activated, self, Window::fillGradientChanged) connect(fillColor2ComboBox, QComboBox.activated, self, Window::fillGradientChanged) connect(penColorComboBox, QComboBox.activated, self, Window::penColorChanged) for area in qAsConst(renderAreas): connect(penWidthSpinBox, QSpinBox.valueChanged, area, RenderArea::setPenWidth) connect(rotationAngleSpinBox, QSpinBox.valueChanged, area, RenderArea::setRotationAngle)
We connect the comboboxes
activated() signals to the associated slots in the
Window class, while we connect the spin boxes
valueChanged() signal directly to the
RenderArea widget’s respective slots.
topLayout = QGridLayout() i = 0 for area in qAsConst(renderAreas): topLayout.addWidget(area, i / 3, i % 3) i = i + 1 mainLayout = QGridLayout() mainLayout.addLayout(topLayout, 0, 0, 1, 4) mainLayout.addWidget(fillRuleLabel, 1, 0) mainLayout.addWidget(fillRuleComboBox, 1, 1, 1, 3) mainLayout.addWidget(fillGradientLabel, 2, 0) mainLayout.addWidget(fillColor1ComboBox, 2, 1) mainLayout.addWidget(fillToLabel, 2, 2) mainLayout.addWidget(fillColor2ComboBox, 2, 3) mainLayout.addWidget(penWidthLabel, 3, 0) mainLayout.addWidget(penWidthSpinBox, 3, 1, 1, 3) mainLayout.addWidget(penColorLabel, 4, 0) mainLayout.addWidget(penColorComboBox, 4, 1, 1, 3) mainLayout.addWidget(rotationAngleLabel, 5, 0) mainLayout.addWidget(rotationAngleSpinBox, 5, 1, 1, 3) setLayout(mainLayout)
We add the
RenderArea widgets to a separate layout which we then add to the main layout along with the rest of the widgets.
fillRuleChanged() fillGradientChanged() penColorChanged() penWidthSpinBox.setValue(2) setWindowTitle(tr("Painter Paths"))
Finally, we initialize the
RenderArea widgets by calling the
penColorChanged() slots, and we set the initial pen width and window title.
def fillRuleChanged(self): Qt.FillRule rule = (Qt.FillRule)currentItemData(fillRuleComboBox).toInt() for area in qAsConst(renderAreas): area.setFillRule(rule) def fillGradientChanged(self): color1 = qvariant_cast<QColor>(currentItemData(fillColor1ComboBox)) color2 = qvariant_cast<QColor>(currentItemData(fillColor2ComboBox)) for area in qAsConst(renderAreas): area.setFillGradient(color1, color2) def penColorChanged(self): color = qvariant_cast<QColor>(currentItemData(penColorComboBox)) for area in qAsConst(renderAreas): area.setPenColor(color)
The private slots are implemented to retrieve the new value, or values, from the associated comboboxes and update the RenderArea widgets.
First we determine the new value, or values, using the private
currentItemData() function and the
qvariant_cast() template function. Then we call the associated slot for each of the
RenderArea widgets to update the painter paths.
def populateWithColors(self, comboBox): colorNames = QColor.colorNames() for name in colorNames: comboBox.addItem(name, QColor(name))
populateWithColors() function populates the given combobox with items corresponding to the color names Qt knows about provided by the static
def currentItemData(self, QComboBox comboBox): return comboBox.itemData(comboBox.currentIndex())
currentItemData() function simply return the current item of the given combobox.
RenderArea Class Definition#
RenderArea class inherits
QWidget , and is a custom widget displaying a single painter path.
class RenderArea(QWidget): Q_OBJECT # public RenderArea = explicit(QPainterPath path, QWidget parent = None) minimumSizeHint = QSize() sizeHint = QSize() slots: = public() def setFillRule(rule): def setFillGradient(color1, color2): def setPenWidth(width): def setPenColor(color): def setRotationAngle(degrees): protected: def paintEvent(event):
We declare several public slots updating the
RenderArea widget’s associated painter path. In addition we reimplement the
sizeHint() functions to give the
RenderArea widget a reasonable size within our application, and we reimplement the
paintEvent() event handler to draw its painter path.
# private path = QPainterPath() fillColor1 = QColor() fillColor2 = QColor() penWidth = int() penColor = QColor() rotationAngle = int()
Each instance of the
RenderArea class has a
QPainterPath , a couple of fill colors, a pen width, a pen color and a rotation angle.
RenderArea Class Implementation#
The constructor takes a
QPainterPath as argument (in addition to the optional
def __init__(self, path, parent): QWidget.__init__(self, parent) self.path = path penWidth = 1 rotationAngle = 0 setBackgroundRole(QPalette.Base)
In the constructor we initialize the
RenderArea widget with the
QPainterPath parameter as well as initializing the pen width and rotation angle. We also set the widgets
background role ;
Base is typically white.
def minimumSizeHint(self): def QSize(50,50): def sizeHint(self): def QSize(100,100):
Then we reimplement the
sizeHint() functions to give the
RenderArea widget a reasonable size within our application.
def setFillRule(self, rule): path.setFillRule(rule) update() def setFillGradient(self, color1, color2): fillColor1 = color1 fillColor2 = color2 update() def setPenWidth(self, width): penWidth = width update() def setPenColor(self, color): penColor = color update() def setRotationAngle(self, degrees): rotationAngle = degrees update()
The various public slots updates the
RenderArea widget’s painter path by setting the associated property and make a call to the
update() function, forcing a repaint of the widget with the new rendering preferences.
update() slot does not cause an immediate repaint; instead it schedules a paint event for processing when Qt returns to the main event loop.
def paintEvent(self, arg__0): painter = QPainter(self) painter.setRenderHint(QPainter.Antialiasing)
A paint event is a request to repaint all or parts of the widget. The paintEvent() function is an event handler that can be reimplemented to receive the widget’s paint events. We reimplement the event handler to render the
RenderArea widget’s painter path.
First, we create a
QPainter for the
RenderArea instance, and set the painter’s render hints. The
RenderHints are used to specify flags to
QPainter that may, or may not, be respected by any given engine.
Antialiasing indicates that the engine should anti-alias the edges of primitives if possible, i.e. put additional pixels around the original ones to smooth the edges.
painter.scale(width() / 100.0, height() / 100.0) painter.translate(50.0, 50.0) painter.rotate(-rotationAngle) painter.translate(-50.0, -50.0)
Then we scale the
QPainter ‘s coordinate system to ensure that the painter path is rendered in the right size, i.e that it grows with the
RenderArea widget when the application is resized. When we constructed the various painter paths, they were all rnedered within a square with a 100 pixel width which is equivalent to
scale() function scales the coordinate system by the
RenderArea widget’s current width and height divided by 100.
Now, when we are sure that the painter path has the right size, we can translate the coordinate system to make the painter path rotate around the
RenderArea widget’s center. After we have performed the rotation, we must remember to translate the coordinate system back again.
painter.setPen(QPen(penColor, penWidth, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)) gradient = QLinearGradient(0, 0, 0, 100) gradient.setColorAt(0.0, fillColor1) gradient.setColorAt(1.0, fillColor2) painter.setBrush(gradient) painter.drawPath(path)
Then we set the
QPainter ‘s pen with the instance’s rendering preferences. We create a
QLinearGradient and set its colors corresponding to the
RenderArea widget’s fill colors. Finally, we set the
QPainter ‘s brush (the gradient is automatically converted into a
QBrush ), and draw the
RenderArea widget’s painter path using the