AssimpParser Class

(Qt3D::AssimpParser)

Provides a generic way of loading various 3D assets format into a Qt3D scene. More...

Header: #include <AssimpParser>
Since: Qt 5.5
Inherits:

Public Functions

AssimpParser()
~AssimpParser()
bool isExtensionSupported(const QUrl & source) const
QEntity * node(const QString & id)
QEntity * scene(const QString & id = QString())
void setSource(const QUrl & source)

Detailed Description

Provides a generic way of loading various 3D assets format into a Qt3D scene.

It should be noted that Assimp aiString is explicitly defined to be UTF-8.

See also GLTFParser.

Member Function Documentation

AssimpParser::AssimpParser()

Constructor. Initializes a new instance of AssimpParser.

AssimpParser::~AssimpParser()

Destructor. Cleans the parser properly before destroying it.

bool AssimpParser::isExtensionSupported(const QUrl & source) const

Returns true if the extension of source is supported by the assimp parser.

QEntity * AssimpParser::node(const QString & id)

Returns a Node from the scene identified by id. Returns Q_NULLPTR if the node was not found.

QEntity * AssimpParser::scene(const QString & id = QString())

Returns a Entity node which is the root node of the scene node specified by id. If id is empty, the scene is assumed to be the root node of the scene.

Returns Q_NULLPTR if id was specified but no node matching it was found.

void AssimpParser::setSource(const QUrl & source)

Sets the source used by the parser to load the asset file. If the file is valid, this will trigger parsing of the file.

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