KeyboardController Class
(Qt3D::Input::KeyboardController)Inherits: |
Public Functions
KeyboardController() | |
void | addKeyboardInput(const QNodeId & input) |
QNodeId | currentFocusItem() const |
QVector<QNodeId> | keyboardInputs() const |
QVector<HKeyboardInput> | keyboardInputsHandles() const |
QNodeId | lastKeyboardInputRequester() const |
void | removeKeyboardInput(const QNodeId & input) |
void | requestFocusForInput(const QNodeId & inputId) |
void | setCurrentFocusItem(const QNodeId & input) |
void | setInputHandler(InputHandler * handler) |
void | updateFromPeer(QNode * peer) |
Protected Functions
void | sceneChangeEvent(const QSceneChangePtr &) |
Member Function Documentation
KeyboardController::KeyboardController()
void KeyboardController::addKeyboardInput(const QNodeId & input)
QNodeId KeyboardController::currentFocusItem() const
See also setCurrentFocusItem().
QVector<QNodeId> KeyboardController::keyboardInputs() const
QVector<HKeyboardInput> KeyboardController::keyboardInputsHandles() const
QNodeId KeyboardController::lastKeyboardInputRequester() const
void KeyboardController::removeKeyboardInput(const QNodeId & input)
void KeyboardController::requestFocusForInput(const QNodeId & inputId)
[protected]
void KeyboardController::sceneChangeEvent(const QSceneChangePtr &)
void KeyboardController::setCurrentFocusItem(const QNodeId & input)
See also currentFocusItem().
void KeyboardController::setInputHandler(InputHandler * handler)
void KeyboardController::updateFromPeer(QNode * peer)
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