QKeyboardInput Class
(Qt3D::QKeyboardInput)Header: | #include <QKeyboardInput> |
Since: | Qt 5.5 |
Instantiated By: | KeyboardInput |
Inherits: |
Properties
- controller : Qt3D::QKeyboardController *
- focus : bool
Public Functions
QKeyboardInput(QNode * parent = 0) | |
~QKeyboardInput() | |
QKeyboardController * | controller() const |
bool | focus() const |
void | setController(QKeyboardController * controller) |
void | setFocus(bool focus) |
Signals
void | asteriskPressed(Qt3D::Q3DKeyEvent * event) |
void | backPressed(Qt3D::Q3DKeyEvent * event) |
void | backtabPressed(Qt3D::Q3DKeyEvent * event) |
void | callPressed(Qt3D::Q3DKeyEvent * event) |
void | cancelPressed(Qt3D::Q3DKeyEvent * event) |
void | context1Pressed(Qt3D::Q3DKeyEvent * event) |
void | context2Pressed(Qt3D::Q3DKeyEvent * event) |
void | context3Pressed(Qt3D::Q3DKeyEvent * event) |
void | context4Pressed(Qt3D::Q3DKeyEvent * event) |
void | controllerChanged() |
void | deletePressed(Qt3D::Q3DKeyEvent * event) |
void | digit0Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit1Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit2Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit3Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit4Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit5Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit6Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit7Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit8Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit9Pressed(Qt3D::Q3DKeyEvent * event) |
void | downPressed(Qt3D::Q3DKeyEvent * event) |
void | enterPressed(Qt3D::Q3DKeyEvent * event) |
void | escapePressed(Qt3D::Q3DKeyEvent * event) |
void | flipPressed(Qt3D::Q3DKeyEvent * event) |
void | focusChanged() |
void | hangupPressed(Qt3D::Q3DKeyEvent * event) |
void | leftPressed(Qt3D::Q3DKeyEvent * event) |
void | menuPressed(Qt3D::Q3DKeyEvent * event) |
void | noPressed(Qt3D::Q3DKeyEvent * event) |
void | numberSignPressed(Qt3D::Q3DKeyEvent * event) |
void | pressed(Qt3D::Q3DKeyEvent * event) |
void | released(Qt3D::Q3DKeyEvent * event) |
void | returnPressed(Qt3D::Q3DKeyEvent * event) |
void | rightPressed(Qt3D::Q3DKeyEvent * event) |
void | selectPressed(Qt3D::Q3DKeyEvent * event) |
void | spacePressed(Qt3D::Q3DKeyEvent * event) |
void | tabPressed(Qt3D::Q3DKeyEvent * event) |
void | upPressed(Qt3D::Q3DKeyEvent * event) |
void | volumeDownPressed(Qt3D::Q3DKeyEvent * event) |
void | volumeUpPressed(Qt3D::Q3DKeyEvent * event) |
void | yesPressed(Qt3D::Q3DKeyEvent * event) |
Protected Functions
void | copy(const QNode * ref) |
void | keyEvent(Q3DKeyEvent * event) |
void | sceneChangeEvent(const QSceneChangePtr & change) |
Detailed Description
Property Documentation
controller : Qt3D::QKeyboardController *
Access functions:
QKeyboardController * | controller() const |
void | setController(QKeyboardController * controller) |
Notifier signal:
void | controllerChanged() |
focus : bool
Access functions:
Notifier signal:
void | focusChanged() |
Member Function Documentation
QKeyboardInput::QKeyboardInput(QNode * parent = 0)
Constructs a new QKeyboardInput instance with parent parent.
QKeyboardInput::~QKeyboardInput()
[signal]
void QKeyboardInput::asteriskPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::backPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::backtabPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::callPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::cancelPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::context1Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::context2Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::context3Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::context4Pressed(Qt3D::Q3DKeyEvent * event)
QKeyboardController * QKeyboardInput::controller() const
\returns
the current keyboard controller.
Note: Getter function for property controller.
See also setController().
[protected]
void QKeyboardInput::copy(const QNode * ref)
[signal]
void QKeyboardInput::deletePressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit0Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit1Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit2Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit3Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit4Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit5Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit6Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit7Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit8Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::digit9Pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::downPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::enterPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::escapePressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::flipPressed(Qt3D::Q3DKeyEvent * event)
bool QKeyboardInput::focus() const
\returns
the current focus.
Note: Getter function for property focus.
See also setFocus().
[signal]
void QKeyboardInput::hangupPressed(Qt3D::Q3DKeyEvent * event)
[protected]
void QKeyboardInput::keyEvent(Q3DKeyEvent * event)
[signal]
void QKeyboardInput::leftPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::menuPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::noPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::numberSignPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::pressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::released(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::returnPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::rightPressed(Qt3D::Q3DKeyEvent * event)
[protected]
void QKeyboardInput::sceneChangeEvent(const QSceneChangePtr & change)
[signal]
void QKeyboardInput::selectPressed(Qt3D::Q3DKeyEvent * event)
void QKeyboardInput::setController(QKeyboardController * controller)
Sets the keyboard controller to controller. Without a valid controller, the QKeyboardInput won't receive any event.
Note: Setter function for property controller.
See also controller().
void QKeyboardInput::setFocus(bool focus)
Sets the focus to focus. If focus is not currently set to true, this component will receive keyboard focus.
Note: Setter function for property focus.
See also focus().
[signal]
void QKeyboardInput::spacePressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::tabPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::upPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::volumeDownPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::volumeUpPressed(Qt3D::Q3DKeyEvent * event)
[signal]
void QKeyboardInput::yesPressed(Qt3D::Q3DKeyEvent * event)
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