QDispatchCompute Class
(Qt3DRender::QDispatchCompute)Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU. More...
Header: | #include <QDispatchCompute> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | DispatchCompute |
Inherits: | QFrameGraphNode |
Properties
- workGroupX : int
- workGroupY : int
- workGroupZ : int
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QDispatchCompute(Qt3DCore::QNode *parent = nullptr) | |
int | workGroupX() const |
int | workGroupY() const |
int | workGroupZ() const |
- 1 public function inherited from Qt3DRender::QFrameGraphNode
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setWorkGroupX(int workGroupX) |
void | setWorkGroupY(int workGroupY) |
void | setWorkGroupZ(int workGroupZ) |
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | workGroupXChanged() |
void | workGroupYChanged() |
void | workGroupZChanged() |
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 11 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU.
Property Documentation
workGroupX : int
Specifies X workgroup.
Access functions:
int | workGroupX() const |
void | setWorkGroupX(int workGroupX) |
Notifier signal:
void | workGroupXChanged() |
workGroupY : int
Specifies Y workgroup.
Access functions:
int | workGroupY() const |
void | setWorkGroupY(int workGroupY) |
Notifier signal:
void | workGroupYChanged() |
workGroupZ : int
Specifies Z workgroup.
Access functions:
int | workGroupZ() const |
void | setWorkGroupZ(int workGroupZ) |
Notifier signal:
void | workGroupZChanged() |
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