QDispatchCompute Class

(Qt3DRender::QDispatchCompute)

Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU. More...

Header: #include <QDispatchCompute>
qmake: QT += 3drender
Since: Qt 5.7
Instantiated By: DispatchCompute
Inherits: QFrameGraphNode

Properties

Public Functions

QDispatchCompute(Qt3DCore::QNode *parent = nullptr)
int workGroupX() const
int workGroupY() const
int workGroupZ() const

Public Slots

void setWorkGroupX(int workGroupX)
void setWorkGroupY(int workGroupY)
void setWorkGroupZ(int workGroupZ)

Signals

Additional Inherited Members

  • 11 static public members inherited from QObject
  • 2 protected functions inherited from Qt3DCore::QNode
  • 9 protected functions inherited from QObject

Detailed Description

Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU.

Property Documentation

workGroupX : int

Specifies X workgroup.

Access functions:

int workGroupX() const
void setWorkGroupX(int workGroupX)

Notifier signal:

void workGroupXChanged()

workGroupY : int

Specifies Y workgroup.

Access functions:

int workGroupY() const
void setWorkGroupY(int workGroupY)

Notifier signal:

void workGroupYChanged()

workGroupZ : int

Specifies Z workgroup.

Access functions:

int workGroupZ() const
void setWorkGroupZ(int workGroupZ)

Notifier signal:

void workGroupZChanged()

Member Function Documentation

QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent = nullptr)

The constructor creates an instance with the specified parent.

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