Transform QML Type

Used to perform transforms on meshes More...

Import Statement: import Qt3D.Core 2.0
Since: Qt 5.6
Instantiates: QComponent
Inherits:

Component3D

Properties

Methods

Detailed Description

The Transform component is not shareable between multiple Entity's.

Property Documentation

matrix : matrix4x4

Holds the matrix4x4 of the transform.


rotation : quaternion

Holds the rotation of the transform as quaternion.


rotationX : real

Holds the x rotation of the transform as Euler angle.


rotationY : real

Holds the y rotation of the transform as Euler angle.


rotationZ : real

Holds the z rotation of the transform as Euler angle.


scale : float

Holds the uniform scale of the transform. If the scale has been set with scale3D, holds the x value only.


scale3D : vector3d

Holds the scale of the transform as vector3d.


translation : vector3d

Holds the translation of the transform as vector3d.


Method Documentation

quaternion fromAxesAndAngles(vector3d axis1, real angle1, vector3d axis2, real angle2, vector3d axis3, real angle3)

Creates a quaternion from axis1, angle1, axis2, angle2, axis3, and angle3. Returns the resulting quaternion.


quaternion fromAxesAndAngles(vector3d axis1, real angle1, vector3d axis2, real angle2)

Creates a quaternion from axis1, angle1, axis2, and angle2. Returns the resulting quaternion.


quaternion fromAxisAndAngle(real x, real y, real z, real angle)

Creates a quaternion from x, y, z, and angle. Returns the resulting quaternion.


quaternion fromAxisAndAngle(vector3d axis, real angle)

Creates a quaternion from axis and angle. Returns the resulting quaternion.


quaternion fromEulerAngles(real pitch, real yaw, real roll)

Creates a quaternion from pitch, yaw, and roll. Returns the resulting quaternion.


quaternion fromEulerAngles(vector3d eulerAngles)

Creates a quaternion from eulerAngles. Returns the resulting quaternion.


matrix4x4 rotateAround(vector3d point, real angle, vector3d axis)

Creates a rotation matrix from axis and angle around point. Returns the resulting matrix4x4.


© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.