ObjectPicker QML Type

The ObjectPicker class instantiates a component that can be used to interact with an Entity by a process known as picking. More...

Import Statement: import Qt3D.Render 2.0
Instantiates: QObjectPicker

Properties

Signals

Detailed Description

* * * *

Property Documentation

containsMouse : bool

Specifies if the object picker currently contains the mouse


dragEnabled : bool


hoverEnabled : bool

Specifies if hover is enabled


pressed : bool

Specifies if the object picker is currently pressed


Signal Documentation

void clicked()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse click.


void entered()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the mouse entering the volume.


void exited()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the ray exiting the volume.


void moved()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse move with a button pressed.


void pressed()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse press.


void released()

This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse release.


© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.