Glow QML Type

Generates a halo like glow around the source item. More...

Import Statement: import QtGraphicalEffects 1.0
Since: QtGraphicalEffects 1.0
Inherits:

Item

Properties

Detailed Description

The Glow effect blurs the alpha channel of the source and colorizes it with color and places it behind the source, resulting in a halo or glow around the object. The quality of the blurred edge can be controlled using samples and radius and the strenght of the glow can be changed using spread.

SourceEffect applied

The glow is created by blurring the image live using a gaussian blur. Performing blur live is a costly operation. Fullscreen gaussian blur with even a moderate number of samples will only run at 60 fps on highend graphics hardware.

Note: This effect is available when running with OpenGL.

Example

The following example shows how to apply the effect.

import QtQuick 2.0
import QtGraphicalEffects 1.0

Item {
    width: 300
    height: 300

    Rectangle {
        anchors.fill: parent
        color: "black"
    }

    Image {
        id: butterfly
        source: "images/butterfly.png"
        sourceSize: Qt.size(parent.width, parent.height)
        smooth: true
        visible: false
    }

    Glow {
        anchors.fill: butterfly
        radius: 8
        samples: 17
        color: "white"
        source: butterfly
    }
}

Property Documentation

cached : alias

This property allows the effect output pixels to be cached in order to improve the rendering performance.

Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.

It is recommended to disable the cache when the source or the effect properties are animated.

By default, the property is set to false.


color : alias

This property defines the RGBA color value which is used for the glow.

By default, the property is set to "white".

Output examples with different color values

color: #ffffff color: #00ff00 color: #aa00ff00
radius: 8radius: 8radius: 8
samples: 17samples: 17samples: 17
spread: 0.5spread: 0.5spread: 0.5

radius : alias

Radius defines the softness of the glow. A larger radius causes the edges of the glow to appear more blurry.

Depending on the radius value, value of the samples should be set to sufficiently large to ensure the visual quality.

The ideal blur is acheived by selecting samples and radius such that samples = 1 + radius * 2, such as:

RadiusSamples
0 (no blur)1
13
25
37

By default, the property is set to floor(samples/2).

Output examples with different radius values

radius: 0 radius: 6 radius: 12
samples: 25samples: 25samples: 25
color: #ffffffcolor: #ffffffcolor: #ffffff
spread: 0spread: 0spread: 0

samples : alias

This property defines how many samples are taken per pixel when edge softening blur calculation is done. Larger value produces better quality, but is slower to render.

Ideally, this value should be twice as large as the highest required radius value plus one, such as:

RadiusSamples
0 (no blur)1
13
25
37

By default, the property is set to 9.

This property is not intended to be animated. Changing this property will cause the underlying OpenGL shaders to be recompiled.


source : alias

This property defines the source item that is going to be used as source for the generated glow.

Note: It is not supported to let the effect include itself, for instance by setting source to the effect's parent.


spread : alias

This property defines how large part of the glow color is strenghtened near the source edges.

The values range from 0.0 to 1.0. By default, the property is set to 0.5.

Output examples with different spread values

spread: 0.0 spread: 0.5 spread: 1.0
radius: 8radius: 8radius: 8
samples: 17samples: 17samples: 17
color: #ffffffcolor: #ffffffcolor: #ffffff

transparentBorder : alias

This property determines whether or not the effect has a transparent border.

When set to true, the exterior of the item is padded with a transparent edge, making sampling outside the source texture use transparency instead of the edge pixels. Without this property, an image which has opaque edges will not get a blurred edge.

By default, the property is set to true. Set it to false if the source already has a transparent edge to make the blurring a tiny bit faster.

In the snippet below, the Rectangle on the left has transparent borders and has blurred edges, whereas the Rectangle on the right does not.

import QtQuick 2.0
import QtGraphicalEffects 1.0

Rectangle {
    width: 180
    height: 100

    Row {
        anchors.centerIn: parent
        spacing: 16

        Rectangle {
            id: normalRect
            width: 60
            height: 60
            color: "black"
            radius: 10
            layer.enabled: true
            layer.effect: Glow {
                samples: 15
                color: "blue"
                transparentBorder: false
            }
        }

        Rectangle {
            id: transparentBorderRect
            width: 60
            height: 60
            color: "black"
            radius: 10
            layer.enabled: true
            layer.effect: Glow {
                samples: 15
                color: "blue"
                transparentBorder: true
            }
        }
    }
}


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