custominputhandler.h Example File

texturesurface/custominputhandler.h
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#ifndef CUSTOMINPUTHANDLER_H #define CUSTOMINPUTHANDLER_H #include <QtDataVisualization/Q3DInputHandler> #include <QtDataVisualization/QAbstract3DGraph> #include <QtDataVisualization/QValue3DAxis> #include "highlightseries.h" using namespace QtDataVisualization; class CustomInputHandler : public Q3DInputHandler { Q_OBJECT enum InputState { StateNormal = 0, StateDraggingX, StateDraggingZ, StateDraggingY }; public: explicit CustomInputHandler(QAbstract3DGraph *graph, QObject *parent = 0); inline void setLimits(float min, float max, float minRange) { m_areaMinValue = min; m_areaMaxValue = max; m_axisXMinValue = m_areaMinValue; m_axisXMaxValue = m_areaMaxValue; m_axisZMinValue = m_areaMinValue; m_axisZMaxValue = m_areaMaxValue; m_axisXMinRange = minRange; m_axisZMinRange = minRange; } inline void setAxes(QValue3DAxis *axisX, QValue3DAxis *axisY, QValue3DAxis *axisZ) { m_axisX = axisX; m_axisY = axisY; m_axisZ = axisZ; } inline void setAspectRatio(float ratio) { m_aspectRatio = ratio; } inline void setHighlightSeries(HighlightSeries *series) { m_highlight = series; } inline void setDragSpeedModifier(float modifier) { m_speedModifier = modifier; } virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos); virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos); virtual void wheelEvent(QWheelEvent *event); private: void handleElementSelected(QAbstract3DGraph::ElementType type); void handleAxisDragging(); void checkConstraints(); private: HighlightSeries *m_highlight; bool m_mousePressed; InputState m_state; QValue3DAxis *m_axisX; QValue3DAxis *m_axisY; QValue3DAxis *m_axisZ; float m_speedModifier; float m_aspectRatio; float m_axisXMinValue; float m_axisXMaxValue; float m_axisXMinRange; float m_axisZMinValue; float m_axisZMaxValue; float m_axisZMinRange; float m_areaMinValue; float m_areaMaxValue; }; #endif

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