RenderSurfaceSelector QML Type
Provides a way of specifying the render surface More...
|Import Statement:||import Qt3D.Render 2.0|
The RenderSurfaceSelector can be used to select the surface, where Qt3D renders the content. The surface can either be window surface or offscreen surface. The externalRenderTargetSize is used to specify the actual size of the render target when offscreen surface is used.
When DPI scaling is used by the system, the logical surface size, which is used by mouse events, and the actual 'physical' size of the surface can differ. The surfacePixelRatio is the factor to convert the logical size to the physical size.
externalRenderTargetSize : size
Holds the size of the external render target.
surfacePixelRatio : real
Holds the surfacePixelRatio of the surface.
© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.