QOpenGLFunctions_ES2 Class

The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2. More...

Header: #include <QOpenGLFunctions_ES2>
qmake: QT += gui
Since: Qt 5.1
Inherits: QAbstractOpenGLFunctions

Public Functions

QOpenGLFunctions_ES2()
virtual ~QOpenGLFunctions_ES2()
void glActiveTexture(GLenum texture)
void glAttachShader(GLuint program, GLuint shader)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void glBindBuffer(GLenum target, GLuint buffer)
void glBindFramebuffer(GLenum target, GLuint framebuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void glBindTexture(GLenum target, GLuint texture)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum glCheckFramebufferStatus(GLenum target)
void glClear(GLbitfield mask)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void glClearDepthf(GLclampf depth)
void glClearStencil(GLint s)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glCompileShader(GLuint shader)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint glCreateProgram()
GLuint glCreateShader(GLenum type)
void glCullFace(GLenum mode)
void glDeleteBuffers(GLsizei n, const GLuint *buffers)
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void glDeleteProgram(GLuint program)
void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
void glDeleteShader(GLuint shader)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRangef(GLclampf zNear, GLclampf zFar)
void glDetachShader(GLuint program, GLuint shader)
void glDisable(GLenum cap)
void glDisableVertexAttribArray(GLuint index)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glEnable(GLenum cap)
void glEnableVertexAttribArray(GLuint index)
void glFinish()
void glFlush()
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFrontFace(GLenum mode)
void glGenBuffers(GLsizei n, GLuint *buffers)
void glGenFramebuffers(GLsizei n, GLuint *framebuffers)
void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void glGenTextures(GLsizei n, GLuint *textures)
void glGenerateMipmap(GLenum target)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
int glGetAttribLocation(GLuint program, const GLchar *name)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLenum glGetError()
void glGetFloatv(GLenum pname, GLfloat *params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte *glGetString(GLenum name)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
int glGetUniformLocation(GLuint program, const GLchar *name)
void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void glGetUniformiv(GLuint program, GLint location, GLint *params)
void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void glHint(GLenum target, GLenum mode)
GLboolean glIsBuffer(GLuint buffer)
GLboolean glIsEnabled(GLenum cap)
GLboolean glIsFramebuffer(GLuint framebuffer)
GLboolean glIsProgram(GLuint program)
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GLboolean glIsShader(GLuint shader)
GLboolean glIsTexture(GLuint texture)
void glLineWidth(GLfloat width)
void glLinkProgram(GLuint program)
void glPixelStorei(GLenum pname, GLint param)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glReleaseShaderCompiler()
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void glSampleCoverage(GLclampf value, GLboolean invert)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face, GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glUniform1f(GLint location, GLfloat x)
void glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
void glUniform1i(GLint location, GLint x)
void glUniform1iv(GLint location, GLsizei count, const GLint *v)
void glUniform2f(GLint location, GLfloat x, GLfloat y)
void glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
void glUniform2i(GLint location, GLint x, GLint y)
void glUniform2iv(GLint location, GLsizei count, const GLint *v)
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
void glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
void glUniform3i(GLint location, GLint x, GLint y, GLint z)
void glUniform3iv(GLint location, GLsizei count, const GLint *v)
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
void glUniform4iv(GLint location, GLsizei count, const GLint *v)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void glUseProgram(GLuint program)
void glValidateProgram(GLuint program)
void glVertexAttrib1f(GLuint indx, GLfloat x)
void glVertexAttrib1fv(GLuint indx, const GLfloat *values)
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
void glVertexAttrib2fv(GLuint indx, const GLfloat *values)
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void glVertexAttrib3fv(GLuint indx, const GLfloat *values)
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertexAttrib4fv(GLuint indx, const GLfloat *values)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

Reimplemented Public Functions

virtual bool initializeOpenGLFunctions() override

Detailed Description

The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2

This class is a wrapper for OpenGL ES 2 functions. See reference pages on khronos.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()

Default constructs an instance of QOpenGLFunctions_ES2.

[virtual] QOpenGLFunctions_ES2::~QOpenGLFunctions_ES2()

Destroys the instance of QOpenGLFunctions_ES2. The destructor is virtual.

void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)

void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)

void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)

void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)

void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)

void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)

void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)

void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)

void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)

void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)

void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)

void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)

GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)

void QOpenGLFunctions_ES2::glClear(GLbitfield mask)

void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)

void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)

void QOpenGLFunctions_ES2::glClearStencil(GLint s)

void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)

void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)

void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

GLuint QOpenGLFunctions_ES2::glCreateProgram()

GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)

void QOpenGLFunctions_ES2::glCullFace(GLenum mode)

void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint *buffers)

void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)

void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)

void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)

void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)

void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint *textures)

void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)

void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)

void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)

void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_ES2::glDisable(GLenum cap)

void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)

void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)

void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)

void QOpenGLFunctions_ES2::glEnable(GLenum cap)

void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)

void QOpenGLFunctions_ES2::glFinish()

void QOpenGLFunctions_ES2::glFlush()

void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)

void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint *buffers)

void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint *framebuffers)

void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)

void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint *textures)

void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)

void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)

int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar *name)

void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean *params)

void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)

GLenum QOpenGLFunctions_ES2::glGetError()

void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat *params)

void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)

void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint *params)

void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)

void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint *params)

void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)

void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)

void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)

void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)

void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)

const GLubyte *QOpenGLFunctions_ES2::glGetString(GLenum name)

void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)

void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)

int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar *name)

void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat *params)

void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint *params)

void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)

void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)

void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)

void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)

GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)

GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)

GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)

GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)

GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)

GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)

GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)

void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)

void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)

void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)

void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)

void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)

void QOpenGLFunctions_ES2::glReleaseShaderCompiler()

void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)

void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)

void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)

void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)

void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)

void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)

void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)

void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)

void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)

void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)

void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)

void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *v)

void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)

void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint *v)

void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)

void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *v)

void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)

void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint *v)

void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *v)

void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)

void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint *v)

void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *v)

void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)

void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint *v)

void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

void QOpenGLFunctions_ES2::glUseProgram(GLuint program)

void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)

void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)

void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat *values)

void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)

void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat *values)

void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat *values)

void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat *values)

void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)

void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

[override virtual] bool QOpenGLFunctions_ES2::initializeOpenGLFunctions()

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