Qt WebChannel

Qt WebChannel enables peer-to-peer communication between a server (QML/C++ application) and a client (HTML/JavaScript or QML application). It is supported out of the box by Qt WebEngine. In addition it can work on all browsers that support WebSockets, enabling Qt WebChannel clients to run in any JavaScript environment (including QML). This requires the implementation of a custom transport based on Qt WebSockets.

The module provides a JavaScript library for seamless integration of C++ and QML applications with HTML/JavaScript and QML clients. The clients must use the JavaScript library to access the serialized QObjects published by the host applications.

Getting Started

To use these classes in your application, use the following include statement:

#include <QtWebChannel/QtWebChannel>

To link against the module, add this line to your qmake .pro file:

QT += webchannel

The QML types are accessed by using:

import QtWebChannel 1.0

API Reference


© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.