Qt Quick Demo - Same Game

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import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container //Positioned where the 48x48 S/G should be property alias running: mainAnim.running property ParticleSystem particleSystem property int dur: 500 signal boomTime Image { id: s1 source: "gfx/logo-s.png" y: 0 } Image { id: g1 source: "gfx/logo-g.png" y: -128 } Column { Repeater { model: 2 Item { width: 48 height: 48 BlockEmitter { id: emitter anchors.fill: parent group: "red" system: particleSystem Connections { target: container onBoomTime: emitter.pulse(100); } } } } } SequentialAnimation { id: mainAnim running: true loops: -1 PropertyAction { target: g1; property: "y"; value: -128} PropertyAction { target: g1; property: "opacity"; value: 1} PropertyAction { target: s1; property: "y"; value: 0} PropertyAction { target: s1; property: "opacity"; value: 1} NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur} ParallelAnimation { NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur} NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur } } PauseAnimation { duration: dur } ScriptAction { script: container.boomTime(); } ParallelAnimation { NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur } NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur } } PropertyAction { target: s1; property: "y"; value: -128} PropertyAction { target: s1; property: "opacity"; value: 1} NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2} } }