Qt Quick Demo - Same Game
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container //Positioned where the 48x48 S/G should be property alias running: mainAnim.running property ParticleSystem particleSystem property int dur: 500 signal boomTime Image { id: s1 source: "gfx/logo-s.png" y: 0 } Image { id: g1 source: "gfx/logo-g.png" y: -128 } Column { Repeater { model: 2 Item { width: 48 height: 48 BlockEmitter { id: emitter anchors.fill: parent group: "red" system: particleSystem Connections { target: container onBoomTime: emitter.pulse(100); } } } } } SequentialAnimation { id: mainAnim running: true loops: -1 PropertyAction { target: g1; property: "y"; value: -128} PropertyAction { target: g1; property: "opacity"; value: 1} PropertyAction { target: s1; property: "y"; value: 0} PropertyAction { target: s1; property: "opacity"; value: 1} NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur} ParallelAnimation { NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur} NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur } } PauseAnimation { duration: dur } ScriptAction { script: container.boomTime(); } ParallelAnimation { NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur } NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur } } PropertyAction { target: s1; property: "y"; value: -128} PropertyAction { target: s1; property: "opacity"; value: 1} NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2} } }