Qt 5 Compatibility APIs: Graphical Effects
The Qt Graphical Effects module is provided for compatibility with applications written for Qt 5.
The Qt Graphical Effects module provides a set of QML types for adding visually impressive and configurable effects to user interfaces. Effects are visual items that can be added to Qt Quick user interface as UI components.
The API consists of over 20 effects provided as separate QML types. The effects cover functional areas such as masking, blurring, coloring, and many more.
To load Qt Graphical Effects, add the following import statement to your .qml file:
To use the effects, simply add a specific effect declaration to the QML scene and configure the effects properties. Effects have one or more source properties for specifying the visual input for which the effect is applied to. The altered visual output is then presented in the effect item itself. The source can be another, often hidden, item in the QML scene. More complex effects can have multiple sources. The source item type can be any QML type, even video or another effect. Pipelining multiple effects together is a simple way to create even more impressive output.
Each effect has a set of properties that can be used to configure the effect output. Properties can be animated just like any other QML properties. The QML type documentation contains property descriptions and basic usage examples.
Note: Effects are not available when running with the
software backend of Qt Quick. For more information on Qt Quick scene graph backends, see Scene Graph Adaptations.
Note: Runtime-generated effects such as GaussianBlur will store the shader-files in temporary storage using QTemporaryFile, thus they require a writable file system.
Merges two source items by using a blend mode
Adjusts brightness and contrast
Alters the colors of the source item by applying an overlay color
Sets the color in the HSL color space
Draws a conical gradient
Reduces the saturation of the colors
Applies blur effect to the specified direction
Moves the pixels of the source item according to the given displacement map
Generates a soft shadow behind the source item
Applies a fast blur effect to one or more source items
Alters the luminance of the source item
Applies a higher quality blur effect
Generates a blurred and colorized image of the source and places it behind the original, giving impression that the source is glowing
Alters the source item colors in the HSL color space
Generates a colorized and blurred shadow inside the source
Adjusts color levels in the RGBA color space
Draws a linear gradient
Applies a blur effect with a varying intesity
Masks the source item with another item
Applies directional blur in a circular direction around the items center point
Draws a radial gradient
Generates a blurred and colorized rectangle, which gives the impression that the source is glowing
Blurs repeatedly, providing a strong blur effect
Masks the source item with another item and applies a threshold value
Applies directional blur effect towards source items center point
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