C
Qt Quick Ultralite sprite_animations Example
import QmlProject 1.3
Project {
MCU.Config {
// enough size to contain one decoded image
maxResourceCacheSize: 153600
}
QmlFiles {
files: [
"ToggleButton.qml",
"sprite_animations_jpeg.qml"
]
}
ImageFiles {
files: [
"qt-image-sequence/00.jpg",
"qt-image-sequence/01.jpg",
"qt-image-sequence/02.jpg",
"qt-image-sequence/03.jpg",
"qt-image-sequence/04.jpg",
"qt-image-sequence/05.jpg",
"qt-image-sequence/06.jpg",
"qt-image-sequence/07.jpg",
"qt-image-sequence/08.jpg",
"qt-image-sequence/09.jpg",
"qt-image-sequence/10.jpg",
"qt-image-sequence/11.jpg",
"qt-image-sequence/12.jpg",
"qt-image-sequence/13.jpg",
"qt-image-sequence/14.jpg",
"qt-image-sequence/15.jpg"
]
MCU.resourceAnimatedSprite: true
MCU.resourceKeepRawData: true
}
}