C
Create an NXP MCUXpresso IDE project
This topic offers step-by-step instructions to create an NXP MCUXpresso IDE project, and integrate your application and platform sources.
You'll need the MCUXpresso SDK version 2.14.0 or newer that includes both the MCUXpresso IDE and ARM GCC toolchains. You can either use the SDK offered by Qt Online Installer, or download the SDK by yourself.
If you want to build the SDK yourself, install the following components:
- All toolchains (this ensures that both ARM GCC and MCUXpresso files are included)
- FreeRTOS
- VG-Lite GPU Library
Create a new project
Extract the SDK to a directory of your choice, and follow these instructions:
- Launch MCUXpresso IDE and install the downloaded SDK:
- Ensure that you can see the SDK view by selecting Window > Show View > Installed SDKs.
- Go to Installed SDKs.
- Right-click on the view and select Import folder.... If you have the SDK as an archive, you can also choose Import archive....
- Select the folder/archive and select Open to import the SDK into the IDE.
- Create a new project for i.MX RT1170 EVKB using File > New > Create a new C/C++ Project.
- Select evkbmimxrt1170 board and select Next.
- In the next screen, select MIMXRT1176DVMAA device package. The project should have the following settings:
- Cores: cm7 core is set to Standalone Role.
- Board: Default board files
- Project Type: C++ Project
- Project Options: SDK Debug Console is set to UART. Both Copy sources and Import other files are selected.
Select also the components on the following list:
- Operating Systems
- RTOS > Core > FreeRTOS kernel
- Drivers
- Device > SDK Drivers
- anatop_ai
- clock
- common
- dcdc_soc
- elcdif
- gpio
- i2c
- iomuxc
- lcdifv2
- lpuart
- memory
- mipi_dsi
- nic301
- pmu
- pxp
- soc_mipi_csi2rx
- xip_device
- Device > SDK Drivers
- CMSIS Include
- CMSIS > CORE > CMSIS_Include_CM
- Device > CMSIS > MIMXRT1176_CMSIS
- Device > CMSIS > MIMXRT1176_system
- Utilities
- Device > SDK Drivers > lpuart_adapter
- Device > SDK Utilities
- assert
- debug_console
- serial_manager
- serial_manager_uart
- Board Components
- Board Support > SDK Drivers > xip_board
- Device > SDK Drivers
- display-hx8394
- display-rm68191
- display-rm68200
- xmcd
- Abstraction Layer
- Device > SDK Drivers
- dc-fb-common
- dc-fb-elcdif
- dc-fb-lcdifv2
- display-common
- Device > SDK Drivers
- Software Components
- Device > SDK Drivers
- display-mipi-dsi-cmd
- lists
- video-common
- Device > SDK Drivers
- Project Template
- Board Support > SDK Project Template > evkbmimxrt1170
- Other
- Device > Startup > MIMXRT1176_startup
Select Next to proceed to the next screen.
- In Advanced project settings change the following settings:
- Set Floating Point type: FPv5-D16 (Hard ABI)
- Language standard: GNU C++14 (-std=gnu++14)
Select Finish to complete the project setup.
Configure the pins and import extra SDK components
- Configure the NXP i.MX RT1170 pins using the ConfigTools > Pins option. For more information, refer to Configure NXP i.MX RT1170 pins.
- Import extra SDK components:
- Right-click the project and select Import.
- Select File System.
- Add
<SDK_PATH>/components/gt911
for the From directory field and selectfsl_gt911.h/*.c
files. - Add
<PROJECT_NAME>/gt911
for the Into folder field and select Finish. - Import the following directories (including the files and subdirectories in them) from
<SDK_PATH>/middleware/vglite
into<PROJECT_NAME>/vglite
:inc
VGLite
VGLiteKernel
- Import
startup_MIMXRT1176_cm7.S
from<SDK_PATH>/devices/MIMXRT1176/gcc
into<PROJECT_NAME>/startup
. Remove<PROJECT_NAME>/startup/startup_mimxrt1176_cm7.c/.cpp
from the project. - Import
heap_4.c
from<SDK_PATH>/rtos/freertos/freertos-kernel/portable/MemMang
into<PROJECT_NAME>/freertos/freertos-kernel/portable/MemMang
.
Develop the application backend
- Create UI communicator struct
The backend enables the application's UI to communicate with the platform and get the required information from the hardware. In this case, the communicator gets the status of the on-board LED. The following diagram describes the workflow between the two components:
- Right-click the source folder in the Project Explorer and select New > Class.
- Add UICommunicator to the Class name field. Rename the Header and Source to
uicommunicator.h
anduicommunicator.cpp
respectively, and select Finish. - Open uicommunicator.h and modify it to look like the following:
#ifndef UICOMMUNICATOR_H #define UICOMMUNICATOR_H #include <qul/singleton.h> #include <qul/property.h> #include <qul/eventqueue.h> struct UICommunicator : public Qul::Singleton<UICommunicator> { friend struct Qul::Singleton<UICommunicator>; enum Command { LED1State }; Qul::Property<bool> led1Status; void sendFromUI(Command command, bool commandData); void receiveToUI(Command command, bool commandData); private: UICommunicator(); UICommunicator(const UICommunicator &); UICommunicator &operator=(const UICommunicator &); }; struct CommandEvent { UICommunicator::Command command; bool commandData; }; class CommandEventQueue : public Qul::EventQueue<struct CommandEvent, Qul::EventQueueOverrunPolicy_Discard, 10> { public: void onEvent(const CommandEvent &commandEvent); }; namespace UI { void sendToThread(bool led1Data); } #endif // UICOMMUNICATOR_H
The header declares the
UICommunicator
struct, which inheritsQul::Singleton
, enabling easy integration with UI code. For more information, refer to Singleton class reference.The header also declares the
Command
enumeration that defines a list of commands, and theCommandEventQueue
to manage the queue. The enumeration enables communication between the UI and the application.UICommunicator
declaresled1Status
property to indicate the status of the on-board LED. This property is accessible in the QML context, to determine the color of the button.The
UICommunicator
class has thesendFromUI
andreceiveToUI
functions to send and receive commands. It also has theCommandEventQueue
to communicate with the UI thread in a thread-safe way. Instead of callingreceiveToUI
from the application thread, the commands are added to theCommandEventQueue
. The Qt Quick Ultralite thread processes the queue by callingreceiveToUI
. - Open uicommunicator.cpp and modify it to look like the following:
#include "uicommunicator.h" #include "app_thread.h" UICommunicator::UICommunicator() { led1Status.setValue(false); } void UICommunicator::sendFromUI(Command command, bool commandData) { QUL_UNUSED(command) App::sendToThread(commandData); } void UICommunicator::receiveToUI(Command command, bool commandData) { switch (command) { case LED1State: led1Status.setValue(commandData); break; default: break; } } void CommandEventQueue::onEvent(const CommandEvent &commandEvent) { UICommunicator::instance().receiveToUI(commandEvent.command, commandEvent.commandData); } static CommandEventQueue commandEventQueue; void UI::sendToThread(bool led1Data) { CommandEvent commandEvent; commandEvent.command = UICommunicator::LED1State; commandEvent.commandData = led1Data; commandEventQueue.postEvent(commandEvent); }
The
UICommunicator
class initializesled1Status
tofalse
. ItssendFromUI()
member function sends a boolean value indicating the LED's new state to the application thread. ThereceiveToUI()
member function uses the command argument to determine if the property must be updated.Next, the
CommandEventQueue
class overrides theonEvent()
function, which callsreceiveToUI()
on theUICommunicator
instance with thecommand
andcommandData
parameters. In addition, a static instance ofCommandEventQueue
is created, which is used by theUI::sendToThread()
function to post events.UI::sendToThread()
constructs aCommandEvent
from the given boolean value and adds it to thecommandEventQueue
for processing. It is called from application thread when the LED's state is changed.
Create a Qt for MCUs CMSIS-Pack
A CMSIS-Pack is an IDE agnostic package containing information and files needed to setup Qt for MCUs application within the MCUXpresso IDE project.
- Create a CMSIS-Pack using the
qmlprojectexporter
tool.Add the
UICommunicator
interface to the UI project:- Open
path/to/YourProject.qmlproject
- Add the following inside
Project
:InterfaceFiles { files: ["path/to/mcuxpresso/project/source/uicommunicator.h"] }
export QUL_ROOT=/path/to/QtMCUs/2.8.1 export QMLPROJECT_FILE=/path/to/YourProject.qmlproject export PLATFORM_METADATA=$QUL_ROOT/lib/QulPlatformTargets_mimxrt1170-evkb-freertos_32bpp_Linux_armgcc-export.json export BOARDDEFAULTS=$QUL_ROOT/platform/boards/nxp/mimxrt1170-evkb-freertos/cmake/BoardDefaults_32bpp.qmlprojectconfig export CMSIS_EXPORT_DIR=/output/dir/of/your/choice $QUL_ROOT/bin/qmlprojectexporter $QMLPROJECT_FILE --platform=mimxrt1170-evkb-freertos --toolchain=GCC --platform-metadata=$PLATFORM_METADATA --boarddefaults=$BOARDDEFAULTS --outdir=$CMSIS_EXPORT_DIR --project-type=cmsis
set QUL_ROOT=C:\path\to\QtMCUs\2.8.1 set QMLPROJECT_FILE=C:\path\to\YourProject.qmlproject set PLATFORM_METADATA=%QUL_ROOT%\lib\QulPlatformTargets_mimxrt1170-evkb-freertos_32bpp_Linux_armgcc-export.json set BOARDDEFAULTS=%QUL_ROOT%\platform\boards\nxp\mimxrt1170-evkb-freertos\cmake\BoardDefaults_32bpp.qmlprojectconfig set CMSIS_EXPORT_DIR=C:\output\dir\of\your\choice %QUL_ROOT%\bin\qmlprojectexporter.exe %QMLPROJECT_FILE% --platform=mimxrt1170-evkb-freertos --toolchain=GCC --platform-metadata=%PLATFORM_METADATA% --boarddefaults=%BOARDDEFAULTS% --outdir=%CMSIS_EXPORT_DIR% --project-type=cmsis
- Open
- Import the created CMSIS package into the MCUXpresso IDE project:
- Go to CMSIS-Pack Manager perspective.
- In the Packs tab, select the Import Existing Packs... button.
- Navigate to the output folder specified to qmlprojectexporter. The pack file should be in the
CMSIS
folder, named<YourProject>-mimxrt1170-evkb-freertos-<OS>-armgcc-cmsis.pack
. Select Open. The pack should show up in the list of CMSIS-Packs. - Go back to Develop perspective.
- Right-click on project name in Project Explorer.
- Go to SDK Management > Add Open-CMSIS Components.
- Select the following components:
- Graphics (Variant: Qt for MCUs)
- Platform DeviceLink library (Variant: FreeRTOS)
- Platform sources (Variant: FreeRTOS)
- Qt Quick Ultralite headers
- Qt Quick Ultralite libraries
- Project
- Qt for MCUs Application
- Graphics (Variant: Qt for MCUs)
- Select the small button next to the Qt for MCUs Application checkbox. This launches qmlprojectexporter, which exports the Qt Quick Ultralite application to the project.
- Select Apply and save changes.
Configure the MCUXpresso IDE project
- Select your project and select File > Properties to make the following changes:
- Select C/C++ General > Paths and Symbols > Source Location and add the following to the list:
gt911
vglite
- Add the following include paths to the C++ include directories list under C/C++ General > Paths and Symbols > Includes. Select Add to all configurations and Add to all languages. For this application, add the following include directories:
gt911
from workspacevglite/inc
from workspacevglite/VGLite/rtos
from workspacevglite/VGLiteKernel
from workspacevglite/VGLiteKernel/rtos
from workspace
- Select C/C++ General > Paths and Symbols > Symbols and add the following preprocessor definitions:
- For all configurations and languages:
BOARD_MIPI_PANEL_TOUCH_IRQ GPIO2_Combined_16_31_IRQn
BOARD_MIPI_PANEL_TOUCH_IRQ_HANDLER GPIO2_Combined_16_31_IRQHandler
CPP_NO_HEAP
This disables the defaultmalloc
andfree
implementations by introducing empty implementations incpp_config.cpp
.FSL_RTOS_FREE_RTOS
PRINTF_ADVANCED_ENABLE 0
PRINTF_FLOAT_ENABLE 0
SCANF_ADVANCED_ENABLE 0
SCANF_FLOAT_ENABLE 0
SKIP_SYSCLK_INIT
USE_SDRAM
SDK_I2C_BASED_COMPONENT_USED 1
XIP_BOOT_HEADER_ENABLE 1
.XIP_EXTERNAL_FLASH 1
.XIP_BOOT_HEADER_DCD_ENABLE 1
.- Remove
__MCUXPRESSO
.
- For GNU C++
VGLITE_POINT_FILTERING_FOR_SIMPLE_SCALE
QUL_STD_STRING_SUPPORT
- For all configurations and languages:
- Select C/C++ Build > Settings > Tool Settings > MCU C++ Linker > Miscellaneous > Other objects. Change the order of the libraries in the list to be the following:
- libQulCore_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulControlsTemplates_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulControls_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulShapes_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulTimeline_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulMonotypeUnicodeEngineShaperDisabled_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulMonotypeUnicode_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulPNGDecoderNull_cortex-m7-hf-fpv5-d16_Linux_armgcc_MinSizeRel.a
- libQulDeviceLink_mimxrt1170-evkb-freertos_Linux_armgcc_MinSizeRel.a
- libQulCore_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulControlsTemplates_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulControls_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulShapes_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulTimeline_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulMonotypeUnicodeEngineShaperDisabled_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulMonotypeUnicode_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulPNGDecoderNull_cortex-m7-hf-fpv5-d16_Windows_armgcc_MinSizeRel.a
- libQulDeviceLink_mimxrt1170-evkb-freertos_Windows_armgcc_MinSizeRel.a
Note: Libraries must be in the order listed. Otherwise, the linker may complain about missing symbols due to the wrong linking order.
- Select C/C++ Build > Settings > Tool Settings > MCU C++ Linker > Miscellaneous > Linker flags and add
-specs=nosys.specs
.Note: Be careful not add the flag to Other options(-Xlinker [option]) field. This will result in linker not picking it up correctly.
- Select Resource > Linked Resources. In the Linked Resources tab, select Variable Relative Location > MIMXRT1176xxxxx_cm7_flexspi_nor_sdram.ld and select the Edit... button. In the Edit Link Location copy the contents of Location field.
- Select C/C++ Build > Settings > Tool Settings > MCU C++ Linker > Managed Linker Script and clear the Manage linker script, and paste the content copied in the previous step to the Linker script field.
- Select C/C++ Build > Settings > Tool Settings > MCU C++ Linker > General} and clear the No startup or default libs option.
- After making the changes, select Apply and Close button.
- Select C/C++ General > Paths and Symbols > Source Location and add the following to the list:
- Remove source/FreeRTOSConfig.h from the project. The generated CMSIS pack already includes a working FreeRTOSConfig.h for the project.
- Open source/cpp_config.cpp and make the following changes:
- Add
#include <FreeRTOS.h> #include <portable.h> #include <task.h>
- Replace all
malloc()
andfree()
calls withpvPortMalloc()
andvPortFree()
calls respectively.Note: Do not rename the function definitions inside
#ifdef CPP_NO_HEAP
. - If you want, you can also replace the empty
malloc()
andfree()
implementations with calls to FreeRTOS memory allocation functions.
- Add
Finalize the application backend
- Open
source/<project-name>.cpp
and replace the contents with the following code:Note: Replace
YOUR_UI_APP
with exported UI application name.#include <app_thread.h> #include <YOUR_UI_APP.h> #include <qul/application.h> #include <qul/qul.h> #include <platforminterface/log.h> #include <FreeRTOS.h> #include <task.h> #include <board.h> static void Qul_Thread(void *argument); static void App_Thread(void *argument); int main() { Qul::initHardware(); Qul::initPlatform(); if (xTaskCreate(Qul_Thread, "Qul_Thread", 32768, 0, 4, 0) != pdPASS) { Qul::PlatformInterface::log("Task creation failed!.\r\n"); configASSERT(false); } if (xTaskCreate(App_Thread, "App_Thread", 200, 0, 4, 0) != pdPASS) { Qul::PlatformInterface::log("Task creation failed!.\r\n"); configASSERT(false); } vTaskStartScheduler(); // Should not reach this point return 1; } static void Qul_Thread(void *argument) { (void) argument; Qul::Application _qul_app; static struct ::YOUR_UI_APP _qul_item; _qul_app.setRootItem(&_qul_item); #ifdef APP_DEFAULT_UILANGUAGE _qul_app.settings().uiLanguage.setValue(APP_DEFAULT_UILANGUAGE); #endif _qul_app.exec(); } static void App_Thread(void *argument) { App::run(); } extern "C" { void vApplicationStackOverflowHook(TaskHandle_t xTask, signed char *pcTaskName) { (void) xTask; (void) pcTaskName; Qul::PlatformInterface::log("vApplicationStackOverflowHook"); configASSERT(false); } void vApplicationMallocFailedHook(void) { Qul::PlatformInterface::log("vApplicationMallocFailedHook"); configASSERT(false); } }
main()
initializes the board and creates the following two tasks:Qul_Thread
to run UIApp_Thread
to handle the LED commands, and signal UI to update the button color based on the LED status.
- Right-click source folder and select New > Header File. Name it as
app_thread.h
and add the following:#ifndef APP_THREAD_H_ #define APP_THREAD_H_ namespace App { void run(); void sendToThread(bool ledStatus); } // namespace App #endif /* APP_THREAD_H_ */
- Right-click the source folder and select New > Source File. Name it as
app_thread.cpp
and add the following code:#include "app_thread.h" #include "uicommunicator.h" #include "board.h" #include <fsl_gpio.h> #include <FreeRTOS.h> #include <queue.h> namespace App { static QueueHandle_t appQueue = NULL; void run() { // enable SW7/WAKE UP button interrupt NVIC_SetPriority(BOARD_USER_BUTTON_IRQ, configLIBRARY_MAX_SYSCALL_INTERRUPT_PRIORITY); EnableIRQ(BOARD_USER_BUTTON_IRQ); USER_LED_INIT(0U); // initialize LED to be off appQueue = xQueueCreate(20, 1); bool ledState; while (true) { if (pdTRUE == xQueueReceive(appQueue, &ledState, portMAX_DELAY)) { if (ledState) USER_LED_ON(); else USER_LED_OFF(); UI::sendToThread(ledState); } } } void sendToThread(bool ledStatus) { if (appQueue) { xQueueSend(appQueue, &ledStatus, 0); } } } // namespace App extern "C" void BOARD_USER_BUTTON_IRQ_HANDLER(void) { GPIO_PortClearInterruptFlags(BOARD_USER_BUTTON_GPIO, 1U << BOARD_USER_BUTTON_GPIO_PIN); bool ledStatus = 0x1 ^ GPIO_PinRead(BOARD_USER_LED_GPIO, BOARD_USER_LED_GPIO_PIN); if (App::appQueue) xQueueSendFromISR(App::appQueue, &ledStatus, NULL); }
This file defines a simple app thread and all its related functions. First,
appQueue
is defined to store commands that toggle the board's LED state (on or off). TheApp::run
function is the main loop of theapp_thread
. It enables interrupts for the user button on the board, initializes one of the board LEDs to be off, and creates a queue for the thread. After this, the thread enters an infinite loop waiting for the commands to toggle the LED state. This status is then sent to UI (Qt Quick Ultralite) thread.Next, we have
App::sendToThread
function which posts the given led state to theappQueue
. Last, there is an IRQ handler for the user button. When the button is pressed, it checks the current state of the LED and posts an inverse of that state to theappQueue
.
Your application is now ready. Build and flash it to the NXP i.MX RT1170 board to test that everything works as intended.
Note: If the application does not seem to respond to touch, try pressing the SW7/WAKEUP button on the board.
Available under certain Qt licenses.
Find out more.