QMesh Class
(Qt3DRender::QMesh)A custom mesh loader. More...
Header: | #include <Qt3DRender/QMesh> |
qmake: | QT += 3drender |
Instantiated By: | Mesh |
Inherits: | Qt3DRender::QGeometryRenderer |
Public Types
enum | Status { None, Loading, Ready, Error } |
Properties
- 11 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QMesh(Qt3DCore::QNode *parent = nullptr) | |
QString | meshName() const |
QUrl | source() const |
Qt3DRender::QMesh::Status | status() const |
- 13 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 13 public functions inherited from Qt3DCore::QNode
- 34 public functions inherited from QObject
Public Slots
void | setMeshName(const QString &meshName) |
void | setSource(const QUrl &source) |
- 11 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | meshNameChanged(const QString &meshName) |
void | sourceChanged(const QUrl &source) |
void | statusChanged(Qt3DRender::QMesh::Status status) |
- 11 signals inherited from Qt3DRender::QGeometryRenderer
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
A custom mesh loader.
Loads mesh data from external files in a variety of formats. Qt3DRender::QMesh loads data into a single mesh.
In Qt3D 5.9, QMesh supports the following formats:
- Wavefront OBJ
- Stanford Triangle Format PLY
- STL (STereoLithography)
QMesh will also support the following format if the SDK is installed and the fbx geometry loader plugin is built and found:
- Autodesk FBX
If you wish to load an entire scene made of several objects, you should rather use the Qt3DRender::QSceneLoader instead.
See also Qt3DRender::QSceneLoader.
Member Type Documentation
enum QMesh::Status
This enum identifies the status of shader used.
Constant | Value | Description |
---|---|---|
Qt3DRender::QMesh::None | 0 | A source mesh hasn't been assigned a source yet |
Qt3DRender::QMesh::Loading | 1 | The mesh geometry is loading |
Qt3DRender::QMesh::Ready | 2 | The mesh geometry was successfully loaded |
Qt3DRender::QMesh::Error | 3 | An error occurred while loading the mesh |
Property Documentation
meshName : QString
Holds the name of the mesh.
Access functions:
QString | meshName() const |
void | setMeshName(const QString &meshName) |
Notifier signal:
void | meshNameChanged(const QString &meshName) |
source : QUrl
Holds the source url to the file containing the custom mesh.
Access functions:
QUrl | source() const |
void | setSource(const QUrl &source) |
Notifier signal:
void | sourceChanged(const QUrl &source) |
status : const Status
Holds the status of the mesh loading.
Access functions:
Qt3DRender::QMesh::Status | status() const |
Notifier signal:
void | statusChanged(Qt3DRender::QMesh::Status status) |
See also Qt3DRender::QMesh::Status.
Member Function Documentation
QMesh::QMesh(Qt3DCore::QNode *parent = nullptr)
Constructs a new QMesh with parent.
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