glbox.cpp Example File

activeqt/opengl/glbox.cpp
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/**************************************************************************** ** ** This is a simple QGLWidget displaying an openGL wireframe box ** ** The OpenGL code is mostly borrowed from Brian Pauls "spin" example ** in the Mesa distribution ** ****************************************************************************/ #include "glbox.h" #include <QAxAggregated> #include <QUuid> #include <objsafe.h> #if defined(Q_CC_MSVC) #pragma warning(disable:4305) // init: truncation from const double to float #endif /*! Create a GLBox widget */ GLBox::GLBox(QWidget *parent, const char *name) : QGLWidget(parent) { m_xRot = m_yRot = m_zRot = 0.0; // default object rotation m_scale = 1.25; // default object scale m_object = 0; } /*! Release allocated resources */ GLBox::~GLBox() { makeCurrent(); if (m_object) glDeleteLists(m_object, 1); } /*! Paint the box. The actual openGL commands for drawing the box are performed here. */ void GLBox::paintGL() { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(m_scale, m_scale, m_scale); glRotatef(m_xRot, 1.0, 0.0, 0.0); glRotatef(m_yRot, 0.0, 1.0, 0.0); glRotatef(m_zRot, 0.0, 0.0, 1.0); glCallList(m_object); } /*! Set up the OpenGL rendering state, and define display list */ void GLBox::initializeGL() { initializeOpenGLFunctions(); qglClearColor(Qt::black); // Let OpenGL clear to black m_object = makeObject(); // Generate an OpenGL display list glShadeModel(GL_FLAT); } /*! Set up the OpenGL view port, matrix mode, etc. */ void GLBox::resizeGL(int w, int h) { glViewport(0, 0, (GLint)w, (GLint)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0); glMatrixMode(GL_MODELVIEW); } /*! Generate an OpenGL display list for the object to be shown, i.e. the box */ GLuint GLBox::makeObject() { GLuint list; list = glGenLists(1); glNewList(list, GL_COMPILE); qglColor(Qt::white); // Shorthand for glColor3f or glIndex glLineWidth(2.0); glBegin(GL_LINE_LOOP); glVertex3f( 1.0, 0.5, -0.4); glVertex3f( 1.0, -0.5, -0.4); glVertex3f(-1.0, -0.5, -0.4); glVertex3f(-1.0, 0.5, -0.4); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f( 1.0, 0.5, 0.4); glVertex3f( 1.0, -0.5, 0.4); glVertex3f(-1.0, -0.5, 0.4); glVertex3f(-1.0, 0.5, 0.4); glEnd(); glBegin(GL_LINES); glVertex3f( 1.0, 0.5, -0.4); glVertex3f( 1.0, 0.5, 0.4); glVertex3f( 1.0, -0.5, -0.4); glVertex3f( 1.0, -0.5, 0.4); glVertex3f(-1.0, -0.5, -0.4); glVertex3f(-1.0, -0.5, 0.4); glVertex3f(-1.0, 0.5, -0.4); glVertex3f(-1.0, 0.5, 0.4); glEnd(); glEndList(); return list; } /*! Set the rotation angle of the object to \e degrees around the X axis. */ void GLBox::setXRotation(int degrees) { m_xRot = (GLfloat)(degrees % 360); updateGL(); } /*! Set the rotation angle of the object to \e degrees around the Y axis. */ void GLBox::setYRotation(int degrees) { m_yRot = (GLfloat)(degrees % 360); updateGL(); } /*! Set the rotation angle of the object to \e degrees around the Z axis. */ void GLBox::setZRotation(int degrees) { m_zRot = (GLfloat)(degrees % 360); updateGL(); } class ObjectSafetyImpl : public QAxAggregated, public IObjectSafety { public: explicit ObjectSafetyImpl() {} long queryInterface(const QUuid &iid, void **iface) { *iface = nullptr; if (iid == IID_IObjectSafety) *iface = (IObjectSafety*)this; else return E_NOINTERFACE; AddRef(); return S_OK; } QAXAGG_IUNKNOWN; HRESULT WINAPI GetInterfaceSafetyOptions(REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions) { *pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER; *pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER; return S_OK; } HRESULT WINAPI SetInterfaceSafetyOptions(REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions) { return S_OK; } }; QAxAggregated *GLBox::createAggregate() { return new ObjectSafetyImpl(); }

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