hangmangame.h Example File

qthangman/hangmangame.h
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Purchasing module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
#ifndef HANGMANGAME_H #define HANGMANGAME_H #include <QObject> #include <QStringList> #include <QMutex> #include <QtPurchasing> #include <QSettings> class HangmanGame : public QObject { Q_OBJECT Q_PROPERTY(QString word READ word NOTIFY wordChanged) Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged) Q_PROPERTY(QString vowels READ vowels CONSTANT) Q_PROPERTY(QString consonants READ consonants CONSTANT) Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged) Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged) Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged) Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged) Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged) Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged) public: explicit HangmanGame(QObject *parent = 0); Q_INVOKABLE void reset(); Q_INVOKABLE void reveal(); Q_INVOKABLE void gameOverReveal(); Q_INVOKABLE void requestLetter(const QString &letterString); Q_INVOKABLE void guessWord(const QString &word); Q_INVOKABLE bool isVowel(const QString &letter); Q_INVOKABLE void setVowelsAvailable(int count); Q_INVOKABLE void setWordsGiven(int count); Q_INVOKABLE void setWordsGuessedCorrectly(int count); Q_INVOKABLE void setScore(int score); QString word() const { return m_word; } QString lettersOwned() const { return m_lettersOwned; } QString vowels() const; QString consonants() const; int errorCount() const; bool vowelsUnlocked() const; void setVowelsUnlocked(bool vowelsUnlocked); int vowelsAvailable() const; int wordsGiven() const; int wordsGuessedCorrectly() const; int score() const; signals: void wordChanged(); void lettersOwnedChanged(); void errorCountChanged(); void vowelBought(const QChar &vowel); void purchaseWasSuccessful(bool wasSuccessful); void vowelsUnlockedChanged(bool unlocked); void vowelsAvailableChanged(int arg); void wordsGivenChanged(int arg); void wordsGuessedCorrectlyChanged(int arg); void scoreChanged(int arg); private slots: void registerLetterBought(const QChar &letter); private: void chooseRandomWord(); void initWordList(); int calculateEarnedVowels(); int calculateEarnedPoints(); QString m_word; QString m_lettersOwned; QStringList m_wordList; QMutex m_lock; bool m_vowelsUnlocked; QSettings m_persistentSettings; int m_vowelsAvailable; int m_wordsGiven; int m_wordsGuessedCorrectly; int m_score; }; #endif // HANGMANGAME_H

© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.