Qt 3D C++ Classes
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.
Namespaces
Contains classes from the Qt3DAnimation module | |
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework | |
Contains classes from the Qt3DExtras module | |
Contains classes that enable user input | |
Contains classes that enable frame synchronization | |
Contains classes used for implementing QML functionality into Qt3D applications | |
Contains classes that enable 2D and 3D rendering |
Classes
Qt 3D Core Module
Base class for handling creation changes for QAbstractSkeleton sub-classes | |
The base class for aspects that provide a vertical slice of behavior | |
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene | |
Used to notify when a component is added to an entity | |
Used to notify when a component is removed from an entity | |
Used to notify when a dynamic property value is updated | |
The base class for all CommandRequested QSceneChange events | |
Used to notify when a node is created | |
The base class for all NodeCreated QSceneChange events | |
Used to notify when a node is destroyed | |
Used to notify when a node is added to a property | |
Used to notify when a node is removed from a property | |
Used to notify when a property value is updated | |
The base class for all PropertyUpdated QSceneChange events | |
Used to notify when a value is added to a property | |
The base class for all PropertyValueAdded QSceneChange events | |
Used to notify when a value is added to a property | |
The base class for all PropertyValueRemoved QSceneChange events | |
Base class for changes that can be sent and received by Qt3D's change notification system | |
The base class for all static PropertyUpdated QSceneChange events | |
The base class for all static PropertyValueAdded QSceneChange events | |
The base class for all static PropertyValueRemoved QSceneChange events | |
Base class for jobs executed in an aspect | |
Base class for all Qt3D backend nodes | |
Creates and maps backend nodes to their respective frontend nodes | |
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component | |
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior | |
The base class of all Qt3D node classes used to build a Qt3D scene | |
Uniquely identifies a QNode | |
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Used to transforms parts of skinned meshes | |
Holds the data for a skeleton to be used with skinned meshes | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes | |
Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D Input Module
Qt3DInput::QAbstractPhysicalDeviceProxy acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device | |
Abstract base class used to define new input methods such as game controllers | |
The base class for the Action Input and all Aggregate Action Inputs | |
QAbstractActionInput is the base class for all Axis Input | |
The base class used by Qt3d to interact with arbitrary input devices | |
Links a set of QAbstractActionInput that trigger the same event | |
Stores Device and Buttons used to trigger an input event | |
An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick | |
Stores QAbstractAxisInputs used to trigger an input event | |
Processes velocity or acceleration data from a QAxis | |
Stores settings for the specified list of Axis | |
An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick | |
Responsible for creating physical devices and handling associated jobs | |
Represents a set of QAbstractActionInput's that must be triggerd at once | |
Represents a set of QAbstractActionInput's that must be triggerd one after the other | |
Holds the pointer to an input event source object | |
In charge of dispatching keyboard events to attached QQKeyboardHandler objects | |
Provides keyboard event notification | |
Event type send by KeyBoardHandler | |
Allows the user to define a set of actions that they wish to use within an application | |
Delegates mouse events to the attached MouseHandler objects | |
Qt3DCore::QMouseEvent contains parameters that describe a mouse event | |
Contains parameters that describe a mouse wheel event | |
Provides a means of being notified about mouse events when attached to a QMouseDevice instance |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame | |
Responsible for handling frame synchronization jobs |
Qt 3D Render Module
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another | |
Exchanges buffer data between GPU and CPU | |
Class to allow for selection of camera to be used | |
Class to clear buffers | |
FrameGraph node to issue work for the compute shader on GPU | |
Base class of all FrameGraph configuration nodes | |
A base class for changes in the FrameGraphNode | |
Enable frustum culling for the FrameGraph | |
Controls layers drawn in a frame graph branch | |
Class to emplace a memory barrier | |
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Select entities which are within a distance threshold of a target entity | |
Frame graph node for render capture | |
Receives the result of render capture request | |
Provides storage for vectors of Filter Keys and Parameters | |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch | |
Provides a way of specifying the render surface | |
Provides a way of specifying a render target | |
Provides storage for the sort types to be used | |
A QFrameGraphNode used to select QTechniques to use | |
A viewport on the Qt3D Scene | |
Abstract base class for all functors | |
Defines a view point through which the scene will be rendered | |
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene | |
QComponent to issue work for the compute shader on GPU | |
Way of filtering which entities will be rendered | |
Way of controlling the complexity of rendered entities based on their size on the screen | |
Simple spherical volume, defined by its center and radius | |
Provides a way of enabling child entities based on distance or screen size | |
Specifies how entity picking is handled | |
Class | |
Holds settings related to rendering process and host the active FrameGraph | |
Encapsulates a target (usually a frame buffer object) which the renderer can render into | |
Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) | |
Defines an attribute and how data should be read from a QBuffer | |
Provides a data store for raw data to later be used as vertices or uniforms | |
Provides a mechanism to generate buffer data from a job | |
Encapsulates geometry | |
Encapsulates geometry rendering | |
A custom mesh loader | |
Provides the facility to load an existing Scene | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Encapsulate a Directional Light object in a Qt 3D scene | |
Encapsulate an environment light object in a Qt 3D scene | |
Encapsulate a Point Light object in a Qt 3D scene | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Base class for effects in a Qt 3D scene | |
Storage for filter keys and their values | |
Identifies the API required for the attached QTechnique | |
Provides an abstract class that should be the base of all material component classes in a scene | |
Provides storage for a name and value pair. This maps to a shader uniform | |
Encapsulates a Render Pass | |
Provides a way of specifying values of a Uniform Block or a shader structure | |
Encapsulates a Shader Program | |
Generates a Shader Program content from loaded graphs | |
Encapsulates a Technique | |
An abstract base class for ray casting in 3d scenes | |
Instantiates a component that can be used to interact with a QEntity by a process known as picking | |
Holds information when an object is picked | |
Holds information when a segment of a line is picked | |
Holds information when a segment of a point cloud is picked | |
Holds information when a triangle is picked | |
Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates | |
Details of a hit when casting a ray through a model | |
Performe ray casting test based on screen coordinates | |
Enable alpha-to-coverage multisampling mode | |
Specify alpha reference test | |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation | |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
Specifies whether front or back face culling is enabled | |
Tests the fragment shader's depth value against the depth of a sample being written to | |
Enable dithering | |
Defines front and back facing polygons | |
Specifies the width of rasterized lines | |
Enable multisample antialiasing | |
Disable depth write | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Sets the scale and steps to calculate depth values for polygon offsets | |
An abstract base class for all render states | |
Discards fragments that fall outside of a certain rectangular portion of the screen | |
Enables seamless cubemap texture filtering | |
Controls the front and back writing of individual bits in the stencil planes | |
Specifies stencil operation | |
Sets the actions to be taken when stencil and depth tests fail | |
Specifies arguments for the stecil test | |
Specifies arguments for stencil test | |
A base class to be used to provide textures | |
Encapsulates the necessary information to create an OpenGL texture image | |
A QAbstractTextureImage that can be written through a QPainter | |
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene | |
A QAbstractTexture with a Target1D target format | |
A QAbstractTexture with a Target1DArray target format | |
A QAbstractTexture with a Target2D target format | |
A QAbstractTexture with a Target2DArray target format | |
A QAbstractTexture with a Target2DMultisample target format | |
A QAbstractTexture with a Target2DMultisampleArray target format | |
A QAbstractTexture with a Target3D target format | |
A QAbstractTexture with a TargetBuffer target format | |
A QAbstractTexture with a TargetCubeMap target format | |
A QAbstractTexture with a TargetCubeMapArray target format | |
Handles the texture loading and setting the texture's properties | |
A QAbstractTexture with a TargetRectangle target format | |
Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
Stores data representing a texture | |
Provides texture image data for QAbstractTextureImage | |
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
Qt 3D Extras Module
Allows creation of a 3D extruded text in 3D space | |
A 3D extruded Text mesh | |
Basic functionality for camera controllers | |
Default implementation of the phong lighting effect | |
Allows controlling the scene camera from the first person perspective | |
Default FrameGraph implementation of a forward renderer | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
Default implementation of PBR lighting | |
Default implementation of the phong lighting effect | |
Allows controlling the scene camera along orbital path | |
Default implementation for rendering the color properties set for each vertex | |
Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene | |
Default implementation of a simple unlit texture material | |
Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone | |
A conical mesh | |
Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cylindrical mesh | |
Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A square planar mesh | |
Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A spherical mesh | |
Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A toroidal mesh | |
Allows creation of a 2D text in 3D space |
Qt 3D Animation Module
An abstract base class for Qt3D animations | |
The base class for types providing key frame animation data | |
The base class for types providing animation playback capabilities | |
The base class for types used to construct animation blend trees | |
Performs an additive blend of two animation clips based on an additive factor | |
Provides key-frame animation capabilities to Qt 3D | |
Enables loading key frame animation data from a file | |
A controller class for animations | |
A class grouping animations together | |
Component providing animation playback capabilities of a tree of blend nodes | |
Component providing simple animation playback capabilities | |
Base class for changes in QClipBlendNode | |
A base class for handling keyframes | |
A class implementing simple keyframe animation to a QTransform | |
Performs a linear interpolation of two animation clips based on a normalized factor | |
A class implementing blend-shape morphing animation | |
A class providing morph targets to blend-shape animation | |
A class implementing vertex-blend morphing animation |
Qt 3D Scene2D Module
This class enables rendering qml into a texture, which then can be used as a part of 3D scene |
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