FrostedGlassSinglePassMaterial QML Type
Frosted Glass single-pass material. More...
Import Statement: | import QtQuick3D.Materials 1.14 |
Detailed Description
The frosted glass single-pass material has the following properties:
Property Name | Property Type | Description |
---|---|---|
roughness | real | Roughness of the material. Range is [0, 1] , with 0 being totally reflective. Default is 0 . |
blur_size | real | Amount of blurring behind the glass. Range is [0, 50] . Default is 8.0 . |
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true . |
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false . |
uFresnelPower | real | Fresnel power of the material. Default is 1.0 . |
reflectivity_amount | real | Reflectivity of the material. Range is [0, 1] , with 1 being totally reflective. Default is 1 . |
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1] . Default is 1.5 . |
bumpScale | real | Scale of the bump bands. Range is [0, 5] . Default is 0.5 . |
noiseScale | real | Scale of the noise. Range is [0, 40] . Default is 2.0 . |
bumpBands | int | Number of the bump bands. Range is [0, 10] . Default is 1 . |
noiseCoords | vector3d | Noise coordinates. Default is Qt.vector3d(1, 1, 1) . |
bumpCoords | vector3d | Bump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1) . |
glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9) . |
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" . |
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" . |
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png" . |
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png" . |
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.