- enum Loop
- QSoundEffect(const QAudioDeviceInfo &, QObject *)
- QSoundEffect(QObject *)
- enum Status
- categoryChanged()
- deleteLater()
- destroyed(QObject *)
- loadedChanged()
- loopCountChanged()
- loopsRemainingChanged()
- mutedChanged()
- objectNameChanged(const QString &)
- play()
- playingChanged()
- sourceChanged()
- statusChanged()
- stop()
- volumeChanged()
- ~QSoundEffect()
- blockSignals(bool ) : bool
- category() const : QString
- childEvent(QChildEvent *)
- children() const : const QObjectList &
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
- connectNotify(const QMetaMethod &)
- customEvent(QEvent *)
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
- disconnect(const char *, const QObject *, const char *) const : bool
- disconnect(const QObject *, const char *) const : bool
- disconnect(const QMetaObject::Connection &) : bool
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
- disconnectNotify(const QMetaMethod &)
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const : QList<QByteArray>
- event(QEvent *) : bool
- eventFilter(QObject *, QEvent *) : bool
|
|