Qt 3D Core QML Types

To import and use the module's QML types, use the following statement:

import Qt3D.Core 2.14

See Qt 3D QML Types for a list of all QML types in Qt 3D.

QML Types

AbstractSkeleton

A skeleton contains the joints for a skinned mesh

Armature

Used to calculate skinning transform matrices and set them on shaders

Component3D

Provides the base type for creating Qt 3D components

Entity

Node subclass that can aggregate several Component3D instances that will specify its behavior

EntityLoader

Provides a way to dynamically load an Entity subtree

Joint

Used to transforms parts of skinned meshes

Node

A base QML type that other types inherit. It cannot be directly created

NodeInstantiator

Dynamically creates nodes

QuaternionAnimation

A PropertyAnimation for quaternions

Skeleton

Holds the data for a skeleton to be used with skinned meshes

SkeletonLoader

Used to load a skeleton of joints from file

Transform

Used to perform transforms on meshes

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.