Qt Quick 3D - Blend Modes Example

/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
import QtQuick 2.14 import QtQuick.Window 2.14 import QtGraphicalEffects 1.14 Window { visible: true width: 1280 height: 720 title: qsTr("Blend Modes Example") color: "#6b7080" Item { id: controlArea anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: parent.left anchors.margins: 20 width: 160 ListView { id: modeList anchors.fill: parent model: modeModel delegate: Item { height: 26 width: 140 Text { anchors.fill: parent anchors.leftMargin: 10 anchors.rightMargin: 10 text: mode font.pixelSize: 20 } MouseArea { anchors.fill: parent onClicked: modeList.currentIndex = index; } } highlight: Rectangle { color: "#53586b" radius: 4 } focus: true } } ListModel { id: modeModel ListElement { mode: "normal" } ListElement { mode: "addition" } ListElement { mode: "average" } ListElement { mode: "color" } ListElement { mode: "colorBurn" } ListElement { mode: "colorDodge" } ListElement { mode: "darken" } ListElement { mode: "darkenColor" } ListElement { mode: "difference" } ListElement { mode: "divide" } ListElement { mode: "exclusion" } ListElement { mode: "hardLight" } ListElement { mode: "hue" } ListElement { mode: "lighten" } ListElement { mode: "lighterColor" } ListElement { mode: "lightness" } ListElement { mode: "multiply" } ListElement { mode: "negation" } ListElement { mode: "saturation" } ListElement { mode: "screen" } ListElement { mode: "subtract" } ListElement { mode: "softLight" } } Item { id: viewArea anchors.top: parent.top anchors.bottom: parent.bottom anchors.right: parent.right anchors.left: controlArea.right BackgroundView { id: background anchors.fill: parent } ForegroundView { id: foreground anchors.fill: parent } Blend { anchors.fill: parent source: ShaderEffectSource { sourceItem: background hideSource: true } foregroundSource: ShaderEffectSource { sourceItem: foreground hideSource: true } // Take the blend mode from the selection in the list mode: modeModel.get(modeList.currentIndex).mode } } }