Example 2: Direct Connection with a Dynamic Replica
There are no changes to be made on the source side, as a dynamic Replica only impacts how the requestor node acquires the replica. So, we use the source-side code shown in Example 1.
- Add replica generation to the project.
Because the replica is dynamically acquired, no
.rep
file is required unlike in Example 1. - Create the remote node and connect it to the source host node.
The code for this step is unchanged from Example 1.
QRemoteObjectNode repNode; // create remote object node repNode.connectToNode(QUrl(QStringLiteral("local:switch"))); // connect with remote host node
- Acquire a replica of the remote source object.
In
main.cpp
, we use a QSharedPointer to hold a replica of the remote object, and then instantiate a replica requestor object:#include <QCoreApplication> #include "dynamicclient.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); QSharedPointer<QRemoteObjectDynamicReplica> ptr; // shared pointer to hold replica QRemoteObjectNode repNode; repNode.connectToNode(QUrl(QStringLiteral("local:switch"))); ptr.reset(repNode.acquireDynamic("SimpleSwitch")); // acquire replica of source from host node DynamicClient rswitch(ptr); // create client switch object and pass replica reference to it }
The complete declaration and definition of the requestor class, DynamicClient
, is as follows:
dynamicclient.h
#ifndef _DYNAMICCLIENT_H #define _DYNAMICCLIENT_H #include <QObject> #include <QSharedPointer> #include <QRemoteObjectNode> #include <qremoteobjectdynamicreplica.h> class DynamicClient : public QObject { Q_OBJECT public: DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr); ~DynamicClient(); Q_SIGNALS: void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) slot of source object and echoes back switch state received from source public Q_SLOTS: void recSwitchState_slot(); // Slot to receive source state void initConnection_slot(); //Slot to connect signals/slot on replica initialization private: bool clientSwitchState; // holds received server switch state QSharedPointer<QRemoteObjectDynamicReplica> reptr;// holds reference to replica }; #endif
dynamicclient.cpp
#include "dynamicclient.h" // constructor DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr) : QObject(nullptr), reptr(ptr) { //connect signal for replica valid changed with signal slot initialization QObject::connect(reptr.data(), SIGNAL(initialized()), this, SLOT(initConnection_slot())); } //destructor DynamicClient::~DynamicClient() { } // Function to initialize connections between slots and signals void DynamicClient::initConnection_slot() { // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state QObject::connect(reptr.data(), SIGNAL(currStateChanged()), this, SLOT(recSwitchState_slot())); // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state QObject::connect(this, SIGNAL(echoSwitchState(bool)),reptr.data(), SLOT(server_slot(bool))); } void DynamicClient::recSwitchState_slot() { clientSwitchState = reptr->property("currState").toBool(); // use replica property to get currState from source qDebug() << "Received source state " << clientSwitchState; Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server }
When run together with the source-side example, the output is identical to Example 1.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.