GlassMaterial QML Type
Glass material. More...
|Import Statement:||import QtQuick3D.Materials 1.15|
The glass material has the following properties:
|Property Name||Property Type||Description|
|uEnvironmentMappingEnabled||bool||Does the material use an environment map. Default is |
|uShadowMappingEnabled||bool||Does the material use a baked shadow map. Default is |
|uFresnelPower||real||Fresnel power of the material. Default is |
|uMinOpacity||real||Minimum opacity of the material. Useful range is |
|reflectivity_amount||real||Reflectivity of the material. Range is |
|glass_ior||real||Index of refraction for the material. Sensible range for different types of glass is |
|glass_color||vector3d||Base color of the material. Default is |
|uEnvironmentTexture||TextureInput||The environment texture map. Enabled when |
|uBakedShadowTexture||TextureInput||The baked shadow texture map. Enabled when |
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