Qt Quick 3D - Principled Material Example

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import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 Window { id: window width: 1280 height: 720 visible: true title: "Principled Materials Example" MaterialControl { id: materialCtrl anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } View3D { anchors.fill: parent camera: camera renderMode: View3D.Underlay // Rotate the light direction DirectionalLight { eulerRotation.y: -100 brightness: 100 SequentialAnimation on eulerRotation.y { loops: Animation.Infinite PropertyAnimation { duration: 5000 to: 360 from: 0 } } } environment: SceneEnvironment { probeBrightness: 100 clearColor: "#848895" backgroundMode: SceneEnvironment.Color lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } Model { position: Qt.vector3d(-250, -30, 0) scale: Qt.vector3d(4, 4, 4) source: "#Sphere" materials: [ PrincipledMaterial { baseColor: "#41cd52" metalness: materialCtrl.metalness roughness: materialCtrl.roughness specularAmount: materialCtrl.specular indexOfRefraction: materialCtrl.ior specularTint: materialCtrl.specularTint opacity: materialCtrl.opacityValue } ] } Model { position: Qt.vector3d(250, -30, 0) scale: Qt.vector3d(4, 4, 4) source: "#Sphere" materials: [ PrincipledMaterial { metalness: materialCtrl.metalness roughness: materialCtrl.roughness specularAmount: materialCtrl.specular indexOfRefraction: materialCtrl.ior opacity: materialCtrl.opacityValue baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" } metalnessMap: Texture { source: "maps/metallic/metallic.jpg" } roughnessMap: Texture { source: "maps/metallic/roughness.jpg" } normalMap: Texture { source: "maps/metallic/normal.jpg" } metalnessChannel: Material.R roughnessChannel: Material.R } ] SequentialAnimation on eulerRotation { loops: Animation.Infinite PropertyAnimation { duration: 5000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(360, 360, 360) } } } } }