- flags GamepadAxes
- enum GamepadAxis
- enum GamepadButton
- flags GamepadButtons
- axisConfigured(int , QGamepadManager::GamepadAxis )
- blockSignals(bool ) : bool
- buttonConfigured(int , QGamepadManager::GamepadButton )
- childEvent(QChildEvent *)
- children() const : const QObjectList &
- configurationCanceled(int )
- configureAxis(int , GamepadAxis ) : bool
- configureButton(int , GamepadButton ) : bool
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
- connectNotify(const QMetaMethod &)
- connectedGamepads() const : const QList<int>
- connectedGamepadsChanged()
- customEvent(QEvent *)
- d_ptr : QScopedPointer<QObjectData>
- deleteLater()
- destroyed(QObject *)
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
- disconnect(const char *, const QObject *, const char *) const : bool
- disconnect(const QObject *, const char *) const : bool
- disconnect(const QMetaObject::Connection &) : bool
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
- disconnectNotify(const QMetaMethod &)
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const : QList<QByteArray>
- event(QEvent *) : bool
- eventFilter(QObject *, QEvent *) : bool
- findChild(const QString &, Qt::FindChildOptions ) const : T
- findChildren(const QString &, Qt::FindChildOptions ) const : QList<T>
- findChildren(const QRegExp &, Qt::FindChildOptions ) const : QList<T>
|
- findChildren(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
- gamepadAxisEvent(int , QGamepadManager::GamepadAxis , double )
- gamepadButtonPressEvent(int , QGamepadManager::GamepadButton , double )
- gamepadButtonReleaseEvent(int , QGamepadManager::GamepadButton )
- gamepadConnected(int )
- gamepadDisconnected(int )
- inherits(const char *) const : bool
- installEventFilter(QObject *)
- instance() : QGamepadManager *
- isConfigurationNeeded(int ) const : bool
- isGamepadConnected(int ) const : bool
- isSignalConnected(const QMetaMethod &) const : bool
- isWidgetType() const : bool
- isWindowType() const : bool
- killTimer(int )
- metaObject() const : const QMetaObject *
- moveToThread(QThread *)
- objectName() const : QString
- objectNameChanged(const QString &)
- parent() const : QObject *
- property(const char *) const : QVariant
- receivers(const char *) const : int
- removeEventFilter(QObject *)
- resetConfiguration(int )
- sender() const : QObject *
- senderSignalIndex() const : int
- setCancelConfigureButton(int , GamepadButton ) : bool
- setObjectName(const QString &)
- setParent(QObject *)
- setProperty(const char *, const QVariant &) : bool
- setSettingsFile(const QString &)
- signalsBlocked() const : bool
- startTimer(int , Qt::TimerType ) : int
- startTimer(std::chrono::milliseconds , Qt::TimerType ) : int
- staticMetaObject : const QMetaObject
- staticQtMetaObject : const QMetaObject
- thread() const : QThread *
- timerEvent(QTimerEvent *)
- tr(const char *, const char *, int ) : QString
|