- flags GamepadAxes
 
- enum GamepadAxis
 
- enum GamepadButton
 
- flags GamepadButtons
 
- axisConfigured(int , QGamepadManager::GamepadAxis )
 
- blockSignals(bool ) : bool
 
- buttonConfigured(int , QGamepadManager::GamepadButton )
 
- childEvent(QChildEvent *)
 
- children() const : const QObjectList &
 
- configurationCanceled(int )
 
- configureAxis(int , GamepadAxis ) : bool
 
- configureButton(int , GamepadButton ) : bool
 
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
 
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
 
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
 
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
 
- connect(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
 
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
 
- connectNotify(const QMetaMethod &)
 
- connectedGamepads() const : const QList<int>
 
- connectedGamepadsChanged()
 
- customEvent(QEvent *)
 
- d_ptr : QScopedPointer<QObjectData>
 
- deleteLater()
 
- destroyed(QObject *)
 
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
 
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
 
- disconnect(const char *, const QObject *, const char *) const : bool
 
- disconnect(const QObject *, const char *) const : bool
 
- disconnect(const QMetaObject::Connection &) : bool
 
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
 
- disconnectNotify(const QMetaMethod &)
 
- dumpObjectInfo() const
 
- dumpObjectTree() const
 
- dynamicPropertyNames() const : QList<QByteArray>
 
- event(QEvent *) : bool
 
- eventFilter(QObject *, QEvent *) : bool
 
- findChild(const QString &, Qt::FindChildOptions ) const : T
 
- findChildren(const QString &, Qt::FindChildOptions ) const : QList<T>
 
- findChildren(const QRegExp &, Qt::FindChildOptions ) const : QList<T>
 
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- findChildren(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
 
- gamepadAxisEvent(int , QGamepadManager::GamepadAxis , double )
 
- gamepadButtonPressEvent(int , QGamepadManager::GamepadButton , double )
 
- gamepadButtonReleaseEvent(int , QGamepadManager::GamepadButton )
 
- gamepadConnected(int )
 
- gamepadDisconnected(int )
 
- inherits(const char *) const : bool
 
- installEventFilter(QObject *)
 
- instance() : QGamepadManager *
 
- isConfigurationNeeded(int ) const : bool
 
- isGamepadConnected(int ) const : bool
 
- isSignalConnected(const QMetaMethod &) const : bool
 
- isWidgetType() const : bool
 
- isWindowType() const : bool
 
- killTimer(int )
 
- metaObject() const : const QMetaObject *
 
- moveToThread(QThread *)
 
- objectName() const : QString
 
- objectNameChanged(const QString &)
 
- parent() const : QObject *
 
- property(const char *) const : QVariant
 
- receivers(const char *) const : int
 
- removeEventFilter(QObject *)
 
- resetConfiguration(int )
 
- sender() const : QObject *
 
- senderSignalIndex() const : int
 
- setCancelConfigureButton(int , GamepadButton ) : bool
 
- setObjectName(const QString &)
 
- setParent(QObject *)
 
- setProperty(const char *, const QVariant &) : bool
 
- setSettingsFile(const QString &)
 
- signalsBlocked() const : bool
 
- startTimer(int , Qt::TimerType ) : int
 
- startTimer(std::chrono::milliseconds , Qt::TimerType ) : int
 
- staticMetaObject : const QMetaObject
 
- staticQtMetaObject : const QMetaObject
 
- thread() const : QThread *
 
- timerEvent(QTimerEvent *)
 
- tr(const char *, const char *, int ) : QString
 
 
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