Hangman.qml Example File

qthangman/qml/qthangman/Hangman.qml
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import QtQuick 2.2 Rectangle { id: hangman color: "transparent" property int errorCount: applicationData.errorCount property var game: Item Rectangle { id: base anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right height: parent.height / 20 opacity: errorCount > 0 ? 1.0 : 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: pole anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: parent.left width: parent.width / 20 opacity: errorCount > 1 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } color: "white" } Rectangle { id: horizontalPole anchors.top: pole.top anchors.left: pole.right anchors.right: parent.horizontalCenter anchors.rightMargin: -parent.width / 40 height: parent.height / 20 color: "white" opacity: errorCount > 2 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: rope anchors.top: horizontalPole.bottom anchors.horizontalCenter: parent.horizontalCenter width: parent.width / 20 height: parent.height / 5 opacity: errorCount > 2 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } color: "white" } Item { id: dude anchors.top: rope.bottom anchors.horizontalCenter: rope.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: parent.height / 10 Rectangle { id: head anchors.top: parent.top anchors.topMargin: -head.height * 0.25 anchors.horizontalCenter: parent.horizontalCenter height: parent.height * 0.15 width: height radius: width * 0.5 color: "white" opacity: errorCount > 3 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: body anchors.top: head.bottom anchors.topMargin: hangman.height / 40 anchors.horizontalCenter: head.horizontalCenter height: width * 1.8 width: head.width * 1.4 opacity: errorCount > 4 ? 1.0 : 0.0 visible: opacity > 0.0 radius: 5 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: armTop1 anchors.top: body.top anchors.right: body.horizontalCenter width: (body.width * 1.85) * 0.5 height: head.height * 0.7 radius: height opacity: errorCount > 5 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: armTop2 anchors.top: body.top anchors.left: body.horizontalCenter width: (body.width * 1.85) * 0.5 height: head.height * 0.7 radius: height opacity: errorCount > 6 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: arm1 anchors.top: armTop1.bottom anchors.topMargin: -armTop1.height * 0.5 - radius anchors.left: armTop1.left anchors.bottom: body.bottom radius: width * 0.5 width: head.width * 0.35 opacity: errorCount > 5 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: arm2 anchors.top: armTop2.bottom anchors.topMargin: -armTop2.height * 0.5 - radius anchors.right: armTop2.right anchors.bottom: body.bottom radius: width * 0.5 width: head.width * 0.35 opacity: errorCount > 6 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: leg1 anchors.top: body.bottom anchors.topMargin: -radius anchors.left: body.left height: body.height + radius width: body.width * 0.42857 radius: width opacity: errorCount > 7 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } Rectangle { id: leg2 anchors.top: body.bottom anchors.topMargin: -radius anchors.right: body.right height: body.height + radius width: body.width * 0.42857 radius: width opacity: errorCount > 8 ? 1.0 : 0.0 visible: opacity > 0.0 Behavior on opacity { NumberAnimation { duration: 300 } } } } }

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