PlasticStructuredRedEmissiveMaterial QML Type

Structured red plastic material with emissive properties. More...

Import Statement: import QtQuick3D.Materials 1.15

Detailed Description

The structured emissive plastic material has the following properties:

Property NameProperty TypeDescription
uEnvironmentMappingEnabledboolDoes the material use an environment map. Default is true.
uShadowMappingEnabledboolDoes the material use a baked shadow map. Default is false.
roughnessrealRoughness of the material. Range is [0, 1], with 0 being totally reflective. Default is 0.25.
material_iorrealIndex of refraction for the material. Sensible range for different types of plastic is [1.4, 1.6]. Default is 1.46.
intensityrealThe intensity of the emission. Default is 1.0.
bump_factorrealStrength of the bumpiness. Default is 0.4.
diffuse_colorvector3dBase color of the material. Default is Qt.vector3d(0.451, 0.04, 0.035).
emission_colorvector3dEmission color of the material. Default is Qt.vector3d(0, 0, 0).
uEnvironmentTextureTextureInputThe environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a Texture with source "maps/spherical_checker.png".
uBakedShadowTextureTextureInputThe baked shadow texture map. Enabled when uShadowMappingEnabled is true. Default is a Texture with source "maps/shadow.png".
emissive_textureTextureInputThe emissive texture map. Default is a Texture with source "maps/emissive.png".
emissive_mask_textureTextureInputThe emissive texture map mask. Default is a Texture with source "maps/emissive_mask.png".
randomGradient1DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png".
randomGradient2DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png".
randomGradient3DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png".
randomGradient4DTextureInputA texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png".

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