Qt Quick Demo - Maroon in Trouble

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import QtQuick 2.0 import "../logic.js" as Logic import ".." TowerBase { id: container rof: 160 income: 5 SpriteSequence { id: sprite width: 64 height: 64 interpolate: false goalSprite: "" Sprite { name: "idle" source: "../gfx/factory-idle.png" frameCount: 4 frameDuration: 200 } Sprite { name: "action" source: "../gfx/factory-action.png" frameCount: 4 frameDuration: 90 to: { "idle" : 1 } } SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad } } SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad } } } SoundEffect { id: actionSound source: "../audio/factory-action.wav" } function fire() { actionSound.play() sprite.jumpTo("action") coinLaunch.start() } function spawn() { coin.target = Logic.gameState.mapToItem(container, 240, -32) } Image { id: coin property var target: { "x" : 0, "y" : 0 } source: "../gfx/currency.png" visible: false } SequentialAnimation { id: coinLaunch PropertyAction { target: coin; property: "visible"; value: true } ParallelAnimation { NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x } NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y } } PropertyAction { target: coin; property: "visible"; value: false } } }