Qt Quick Demo - Same Game

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import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: block property bool dying: false property bool spawned: false property int type: 0 property ParticleSystem particleSystem Behavior on x { enabled: spawned; SpringAnimation{ spring: 2; damping: 0.2 } } Behavior on y { SpringAnimation{ spring: 2; damping: 0.2 } } Image { id: img source: { if (type == 0){ "gfx/red.png"; } else if (type == 1) { "gfx/blue.png"; } else if (type == 2) { "gfx/green.png"; } else { "gfx/yellow.png"; } } opacity: 0 Behavior on opacity { NumberAnimation { duration: 200 } } anchors.fill: parent } //Foreground particles BlockEmitter { id: particles system: particleSystem group: { if (type == 0){ "red"; } else if (type == 1) { "blue"; } else if (type == 2) { "green"; } else { "yellow"; } } anchors.fill: parent } //Paint particles on the background PaintEmitter { id: particles2 system: particleSystem } states: [ State { name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State { name: "DeathState"; when: dying == true StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100); particles2.pulse(100);} } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } } ] }