Qt Quick 3D - Custom Materials Example

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import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 import QtQuick3D.Materials 1.15 Window { width: 1280 height: 720 visible: true title: "Custom Materials Example" View3D { anchors.fill: parent camera: camera environment: SceneEnvironment { clearColor: "#848895" backgroundMode: SceneEnvironment.Color probeBrightness: 1000 lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } antialiasingMode: SceneEnvironment.SSAA antialiasingQuality: SceneEnvironment.VeryHigh } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } WeirdShape { customMaterial: AluminumMaterial { bump_amount: 5.0 } position: Qt.vector3d(150, 150, -100) } WeirdShape { customMaterial: CopperMaterial {} position: Qt.vector3d(-150, -150, -100) } Model { position: Qt.vector3d(-300, 0, 100) scale: Qt.vector3d(2.5, 2.5, 2.5) source: "#Sphere" materials: [ FrostedGlassSinglePassMaterial { roughness: 0.1 reflectivity_amount: 0.9 glass_ior: 1.9 glass_color: Qt.vector3d(0.85, 0.85, 0.9) } ] } Model { position: Qt.vector3d(300, 0, 100) scale: Qt.vector3d(2.5, 2.5, 2.5) source: "#Sphere" materials: [ PlasticStructuredRedMaterial { material_ior: 1.55 bump_factor: 0.1 } ] } } }