Qt Quick 3D - Custom Materials Example
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 import QtQuick3D.Materials 1.15 Window { width: 1280 height: 720 visible: true title: "Custom Materials Example" View3D { anchors.fill: parent camera: camera environment: SceneEnvironment { clearColor: "#848895" backgroundMode: SceneEnvironment.Color probeBrightness: 1000 lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } antialiasingMode: SceneEnvironment.SSAA antialiasingQuality: SceneEnvironment.VeryHigh } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } WeirdShape { customMaterial: AluminumMaterial { bump_amount: 5.0 } position: Qt.vector3d(150, 150, -100) } WeirdShape { customMaterial: CopperMaterial {} position: Qt.vector3d(-150, -150, -100) } Model { position: Qt.vector3d(-300, 0, 100) scale: Qt.vector3d(2.5, 2.5, 2.5) source: "#Sphere" materials: [ FrostedGlassSinglePassMaterial { roughness: 0.1 reflectivity_amount: 0.9 glass_ior: 1.9 glass_color: Qt.vector3d(0.85, 0.85, 0.9) } ] } Model { position: Qt.vector3d(300, 0, 100) scale: Qt.vector3d(2.5, 2.5, 2.5) source: "#Sphere" materials: [ PlasticStructuredRedMaterial { material_ior: 1.55 bump_factor: 0.1 } ] } } }