Coffee Machine Example

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import QtQuick import Coffee ApplicationFlowForm { id: applicationFlow state: "initial" property int animationDuration: 400 choosingCoffee.brewButtonSelection.onClicked: { applicationFlow.state = "settings" applicationFlow.choosingCoffee.milkSlider.value = applicationFlow.choosingCoffee.sideBar.currentMilk applicationFlow.choosingCoffee.sugarSlider.value = 2 } choosingCoffee.sideBar.onCoffeeSelected: { applicationFlow.state = "selection" } choosingCoffee.backButton.onClicked: { applicationFlow.state = "selection" } choosingCoffee.brewButton.onClicked: { applicationFlow.state = "empty cup" } emptyCup.continueButton.onClicked: { applicationFlow.state = "brewing" brewing.coffeeName = choosingCoffee.sideBar.currentCoffee brewing.start() } brewing.onFinished: { finalAnimation.start() } SequentialAnimation { id: finalAnimation PropertyAction { target: applicationFlow property: "state" value: "finished" } PauseAnimation { duration: 1000 } PropertyAction { target: applicationFlow property: "state" value: "start" } PauseAnimation { duration: applicationFlow.animationDuration } PauseAnimation { duration: 400 } PropertyAction { target: applicationFlow property: "state" value: "initial" } } Behavior on choosingCoffee.x { PropertyAnimation { duration: applicationFlow.animationDuration easing.type: Easing.InOutQuad } } Behavior on emptyCup.x { PropertyAnimation { duration: applicationFlow.animationDuration easing.type: Easing.InOutQuad } } Behavior on brewing.x { PropertyAnimation { duration: applicationFlow.animationDuration easing.type: Easing.InOutQuad } } }