Qt Quick 3D - Custom Geometry Example

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import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtQuick3D import QtQuick3D.Helpers import CustomGeometryExample Window { id: window width: 1280 height: 720 visible: true color: "#848895" View3D { id: v3d anchors.fill: parent camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } DirectionalLight { position: Qt.vector3d(-500, 500, -100) color: Qt.rgba(0.4, 0.2, 0.6, 1.0) ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) } PointLight { position: Qt.vector3d(0, 0, 100) color: Qt.rgba(0.1, 1.0, 0.1, 1.0) ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0) } Model { visible: radioGridGeom.checked scale: Qt.vector3d(100, 100, 100) geometry: GridGeometry { id: grid horizontalLines: 20 verticalLines: 20 } materials: [ DefaultMaterial { lineWidth: sliderLineWidth.value } ] } Model { visible: radioCustGeom.checked scale: Qt.vector3d(100, 100, 100) geometry: ExampleTriangleGeometry { normals: cbNorm.checked normalXY: sliderNorm.value uv: cbUV.checked uvAdjust: sliderUV.value } materials: [ DefaultMaterial { Texture { id: baseColorMap source: "qt_logo_rect.png" } cullMode: DefaultMaterial.NoCulling diffuseMap: cbTexture.checked ? baseColorMap : null specularAmount: 0.5 } ] } Model { visible: radioPointGeom.checked scale: Qt.vector3d(100, 100, 100) geometry: ExamplePointGeometry { } materials: [ DefaultMaterial { lighting: DefaultMaterial.NoLighting cullMode: DefaultMaterial.NoCulling diffuseColor: "yellow" pointSize: sliderPointSize.value } ] } } WasdController { controlledObject: camera } ColumnLayout { Label { text: "Use WASD and mouse to navigate" font.bold: true } ButtonGroup { buttons: [ radioGridGeom, radioCustGeom, radioPointGeom ] } RadioButton { id: radioGridGeom text: "GridGeometry" checked: true focusPolicy: Qt.NoFocus } RadioButton { id: radioCustGeom text: "Custom geometry from application (triangle)" checked: false focusPolicy: Qt.NoFocus } RadioButton { id: radioPointGeom text: "Custom geometry from application (points)" checked: false focusPolicy: Qt.NoFocus } RowLayout { visible: radioGridGeom.checked ColumnLayout { Button { text: "More X cells" onClicked: grid.verticalLines += 1 focusPolicy: Qt.NoFocus } Button { text: "Fewer X cells" onClicked: grid.verticalLines -= 1 focusPolicy: Qt.NoFocus } } ColumnLayout { Button { text: "More Y cells" onClicked: grid.horizontalLines += 1 focusPolicy: Qt.NoFocus } Button { text: "Fewer Y cells" onClicked: grid.horizontalLines -= 1 focusPolicy: Qt.NoFocus } } } RowLayout { visible: radioGridGeom.checked Label { text: "Line width (if supported)" } Slider { id: sliderLineWidth from: 1.0 to: 10.0 stepSize: 0.5 value: 1.0 focusPolicy: Qt.NoFocus } } RowLayout { visible: radioCustGeom.checked CheckBox { id: cbNorm text: "provide normals in geometry" checked: false focusPolicy: Qt.NoFocus } RowLayout { Label { text: "manual adjust" } Slider { id: sliderNorm from: 0.0 to: 1.0 stepSize: 0.01 value: 0.0 focusPolicy: Qt.NoFocus } } } RowLayout { visible: radioCustGeom.checked CheckBox { id: cbTexture text: "enable base color map" checked: false focusPolicy: Qt.NoFocus } CheckBox { id: cbUV text: "provide UV in geometry" checked: false focusPolicy: Qt.NoFocus } RowLayout { Label { text: "UV adjust" } Slider { id: sliderUV from: 0.0 to: 1.0 stepSize: 0.01 value: 0.0 focusPolicy: Qt.NoFocus } } } RowLayout { visible: radioPointGeom.checked ColumnLayout { RowLayout { Label { text: "Point size (if supported)" } Slider { id: sliderPointSize from: 1.0 to: 16.0 stepSize: 1.0 value: 1.0 focusPolicy: Qt.NoFocus } } } } TextArea { id: infoText readOnly: true } } }