Qt Quick 3D - Custom Morphing Animation

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import QtQuick import QtQuick3D import Example Window { id: window visible: true width: 1366 height: 768 title: qsTr("Custom Morphing Example") View3D { id: view anchors.fill: parent environment: SceneEnvironment { clearColor: "black" backgroundMode: SceneEnvironment.Color } DirectionalLight { eulerRotation.x: -10 NumberAnimation on eulerRotation.y { from: 0 to: 360 duration: 17000 loops: Animation.Infinite } ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0) } PointLight { position: Qt.vector3d(-15, 10, 15) } PerspectiveCamera { id: camera position.z: 25.0 position.y: 10.0 eulerRotation.x: -30 clipNear: 1.0 clipFar: 40.0 } PrincipledMaterial { id: material baseColor: "#af4f1f" roughness: 0.3 specularAmount: 0.6 } MorphTarget { id: morphtarget attributes: MorphTarget.Position | MorphTarget.Normal SequentialAnimation on weight { PauseAnimation { duration: 1000 } NumberAnimation { from: 0; to: 1; duration: 4000 } PauseAnimation { duration: 1000 } NumberAnimation { from: 1; to: 0; duration: 4000 } loops: Animation.Infinite } } Model { y: -1 geometry: MorphGeometry {} morphTargets: [ morphtarget ] materials: material } } }