Qt Quick 3D - Particles 3D Testbed Example

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import QtQuick import QtQuick3D import QtQuick3D.Particles3D import QtQuick.Controls Item { id: mainWindow anchors.fill: parent View3D { id: view3D anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera z: 600 y: -20 } PointLight { position: Qt.vector3d(0, 400, 300) brightness: 40 ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) } // Model shared between particles Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.2, 0.2, 0.2) materials: DefaultMaterial { } } } Node { SequentialAnimation on eulerRotation.x { loops: Animation.Infinite NumberAnimation { to: -80 duration: 2500 easing.type: Easing.InOutQuad } NumberAnimation { to: 0 duration: 2500 easing.type: Easing.InOutQuad } } ParticleSystem3D { id: psystem // Particles ModelParticle3D { id: particleWhite delegate: particleComponent maxAmount: 1200 color: "#ffffff" } ParticleEmitter3D { id: emitter1 particle: particleWhite position: Qt.vector3d(-300, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 100 Timer { running: true repeat: true interval: 500 onTriggered: { emitter1.enabled = !emitter1.enabled } } } Node { position: emitter1.position Text { anchors.horizontalCenter: parent.horizontalCenter horizontalAlignment: Text.AlignHCenter text: "Enabling\nEmitter" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } ParticleEmitter3D { id: emitter2 particle: particleWhite position: Qt.vector3d(-100, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 0.1 SequentialAnimation on emitRate { running: true loops: Animation.Infinite NumberAnimation { duration: 2000 easing.type: Easing.InOutQuad to: 100 } NumberAnimation { duration: 2000 easing.type: Easing.InOutQuad to: 0.1 } } } Node { position: emitter2.position Text { anchors.horizontalCenter: parent.horizontalCenter horizontalAlignment: Text.AlignHCenter text: "Animated\nemitRate" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } ParticleEmitter3D { id: emitter3 particle: particleWhite position: Qt.vector3d(100, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 Timer { running: true repeat: true interval: 500 onTriggered: { emitter3.burst(50); } } } Node { position: emitter3.position Text { anchors.horizontalCenter: parent.horizontalCenter horizontalAlignment: Text.AlignHCenter text: "Burst" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } ParticleEmitter3D { id: emitter4 particle: particleWhite position: Qt.vector3d(300, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 10 Timer { running: true repeat: true interval: 500 onTriggered: { emitter4.burst(50); } } } Node { position: emitter4.position Text { anchors.horizontalCenter: parent.horizontalCenter horizontalAlignment: Text.AlignHCenter text: "Emit and\nBurst" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }