Qt Quick 3D - Particles 3D Testbed Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow property bool fill: checkBoxFill.checked anchors.fill: parent View3D { anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera property real cameraAnim: 0 SequentialAnimation on cameraAnim { running: true loops: Animation.Infinite NumberAnimation { to: 1 duration: 2000 easing.type: Easing.InOutQuad } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutQuad } } position: Qt.vector3d(0, 400 + cameraAnim * 400, 800 - cameraAnim * 800) eulerRotation: Qt.vector3d(-30 - cameraAnim * 60, 0, 0) } PointLight { position: Qt.vector3d(0, 400, 0) brightness: 10 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0) } ParticleSystem3D { id: psystem NumberAnimation on eulerRotation.y { running: true loops: Animation.Infinite from: 0 to: 360 duration: 12000 } // Particles SpriteParticle3D { id: particleWhite sprite: Texture { source: "images/dot.png" } maxAmount: 4000 * 3 color: "#ffffff" billboard: true } // Emitters, one per particle ParticleEmitter3D { particle: particleWhite position: Qt.vector3d(-300, 0, 0) scale: Qt.vector3d(2.0, 2.0, 3.0) shape: ParticleShape3D { type: ParticleShape3D.Cube fill: mainWindow.fill } emitRate: sliderEmitRate.sliderValue lifeSpan: 2000 depthBias: depthBias.sliderValue Model { source: "#Cube" opacity: 0.4 materials: DefaultMaterial { } } } ParticleEmitter3D { particle: particleWhite position: Qt.vector3d(0, 0, 0) scale: Qt.vector3d(2.0, 2.0, 3.0) shape: ParticleShape3D { type: ParticleShape3D.Sphere fill: mainWindow.fill } emitRate: sliderEmitRate.sliderValue lifeSpan: 2000 depthBias: depthBias.sliderValue Model { source: "#Sphere" opacity: 0.4 materials: DefaultMaterial { } } } ParticleEmitter3D { particle: particleWhite position: Qt.vector3d(300, 0, 0) scale: Qt.vector3d(2.0, 2.0, 3.0) shape: ParticleShape3D { type: ParticleShape3D.Cylinder fill: mainWindow.fill } emitRate: sliderEmitRate.sliderValue lifeSpan: 2000 depthBias: depthBias.sliderValue Model { source: "#Cylinder" opacity: 0.4 materials: DefaultMaterial { } } } } } SettingsView { CustomCheckBox { id: checkBoxFill text: "Fill" checked: false } CustomLabel { text: "Particles emitRate" } CustomSlider { id: sliderEmitRate sliderValue: 1000 fromValue: 0 toValue: 2000 } CustomLabel { text: "Particle depthBias" } CustomSlider { id: depthBias sliderValue: -20 fromValue: -20 toValue: 20 } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }