Qt Quick 3D - Particles 3D Testbed Example

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import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow anchors.fill: parent View3D { id: view3D anchors.fill: parent camera: camera environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } PointLight { position: Qt.vector3d(400, 600, 400) brightness: 80 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0) } Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.5, 0.5, 0.5) materials: DefaultMaterial { } } } Component { id: particleComponentStar Model { source: "#Rectangle" scale: Qt.vector3d(0.1, 0.1, 0.0) materials: DefaultMaterial { diffuseMap: Texture { source: "images/star2.png" } } } } ParticleSystem3D { id: psystem // Particles ModelParticle3D { id: particleCube delegate: particleComponent maxAmount: 4 color: "#ffffff" colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.0) unifiedColorVariation: true } ModelParticle3D { id: particleSpark delegate: particleComponentStar maxAmount: 600 fadeInDuration: 200 fadeOutDuration: 500 color: "#ffffff" colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.8) unifiedColorVariation: true } ModelParticle3D { id: particleSpark2 delegate: particleComponentStar maxAmount: 1000 fadeInDuration: 200 fadeOutDuration: 500 color: "#ff6060" colorVariation: Qt.vector4d(0.5, 0.2, 0.2, 0.5) unifiedColorVariation: true } ModelParticle3D { id: particleStar delegate: particleComponentStar maxAmount: 1000 color: "#ffee60" colorVariation: Qt.vector4d(0.6, 0.6, 0.2, 0.5) unifiedColorVariation: true } ParticleEmitter3D { particle: particleCube position: Qt.vector3d(-550, -300, 0) particleScaleVariation: 0.4 particleRotationVariation: Qt.vector3d(180, 180, 180) particleRotationVelocityVariation: Qt.vector3d(200, 200, 200); velocity: VectorDirection3D { direction: Qt.vector3d(250, 400, 0) directionVariation: Qt.vector3d(50, 50, 50) } emitRate: 1 lifeSpan: 4000 } TrailEmitter3D { id: trailEmitter particle: particleSpark follow: particleCube particleScale: 1.5 particleScaleVariation: 0.5 particleRotationVariation: Qt.vector3d(20, 20, 180) particleRotationVelocityVariation: Qt.vector3d(100, 100, 100); velocity: VectorDirection3D { directionVariation: Qt.vector3d(20, 20, 20) } emitRate: sliderEmitRate.sliderValue lifeSpan: 1000 } TrailEmitter3D { id: trailEmitter2 particle: particleSpark2 follow: particleCube particleScale: 2.5 particleScaleVariation: 0.5 particleRotationVariation: Qt.vector3d(20, 20, 180) particleRotationVelocityVariation: Qt.vector3d(100, 100, 100); velocity: VectorDirection3D { directionVariation: Qt.vector3d(100, 100, 100) } lifeSpan: 1000 } ParticleEmitter3D { id: starEmitter particle: particleStar particleScale: 5.0 particleScaleVariation: 3.0 particleRotationVariation: Qt.vector3d(0, 0, 180) particleRotationVelocityVariation: Qt.vector3d(100, 100, 100); velocity: VectorDirection3D { direction: Qt.vector3d(0, 500, 0) directionVariation: Qt.vector3d(80, 80, 80) } lifeSpan: 1000 } Gravity3D { direction: Qt.vector3d(0, 1, 0) magnitude: -200 } } } MouseArea { anchors.fill: parent onClicked: { trailEmitter2.burst(50); var pos = view3D.mapTo3DScene(Qt.vector3d(mouseX, mouseY, camera.z)); starEmitter.burst(sliderBurstAmount.sliderValue, sliderBurstDuration.sliderValue, pos); } } Text { anchors.centerIn: parent font.pointSize: settings.fontSizeLarge color: "#ffffff" text: qsTr("Click to burst!") } SettingsView { CustomLabel { text: "Burst amount" } CustomSlider { id: sliderBurstAmount sliderValue: 100 fromValue: 10 toValue: 200 } CustomLabel { text: "Burst duration" } CustomSlider { id: sliderBurstDuration sliderValue: 100 fromValue: 0 toValue: 1000 } CustomLabel { text: "Trail emitRate" } CustomSlider { id: sliderEmitRate sliderValue: 100 fromValue: 0 toValue: 150 } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }