Qt Quick 3D - Principled Material Example

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import QtQuick import QtQuick3D import QtQuick3D.Effects import QtQuick.Controls import QtQuick.Layouts Window { id: window width: 1280 height: 720 visible: true title: "Principled Materials Example" //color: "black" color: "#848895" Image { anchors.fill: parent source: "maps/grid.png" fillMode: Image.Tile horizontalAlignment: Image.AlignLeft verticalAlignment: Image.AlignTop } SplitView { id: splitView anchors.fill: parent Page { id: toolPage SplitView.fillHeight: true SplitView.preferredWidth: 420 SplitView.minimumWidth: 300 header: TabBar { id: tabBar TabButton { text: "Basics" } TabButton { text: "Alpha" } TabButton { text: "Details" } TabButton { text: "Clearcoat" } TabButton { text: "Refraction" } TabButton { text: "Special" } } StackLayout { id: toolPageSwipeView anchors.fill: parent anchors.margins: 10 currentIndex: tabBar.currentIndex BasicsPane { targetMaterial: basicMaterial } AlphaPane { targetMaterial: basicMaterial } DetailsPane { targetMaterial: basicMaterial view3D: viewport } ClearcoatPane { targetMaterial: basicMaterial } RefractionPane { targetMaterial: basicMaterial } SpecialPane { targetMaterial: basicMaterial linesModel: linesLogo pointsModel: pointsLogo } } } View3D { id: viewport SplitView.fillHeight: true SplitView.fillWidth: true SplitView.minimumWidth: splitView.width * 0.5 environment: SceneEnvironment { property bool enableEffects: false antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High lightProbe: Texture { source: "maps/OpenfootageNET_garage-1024.hdr" } effects: enableEffects ? [bloom, scurveTonemap] : [] backgroundMode: SceneEnvironment.SkyBox SCurveTonemap { id: scurveTonemap } HDRBloomTonemap { id: bloom } } Node { id: originNode PerspectiveCamera { id: cameraNode z: 600 clipNear: 1 clipFar: 10000 } } PrincipledMaterial { id: basicMaterial baseColor: "red" } Model { id: cube source: "#Cube" materials: basicMaterial pickable: true } Model { id: sphereModel x: -200 scale: Qt.vector3d(1.5, 1.5, 1.5) source: "#Sphere" materials: basicMaterial pickable: true } Model { id: monkeyMesh x: 250 source: "meshes/suzanne.mesh" materials: basicMaterial pickable: true } Model { id: linesLogo y: 200 x: -100 source: "meshes/logo_lines.mesh" materials: basicMaterial pickable: true visible: false } Model { id: pointsLogo y: 200 x: 100 source: "meshes/logo_points.mesh" materials: basicMaterial pickable: true visible: false } ResourceLoader { meshSources: [ "meshes/logo_lines.mesh", "meshes/logo_points.mesh" ] } BackgroundCurtain { visible: curtainToggleButton.checked y: -150 } OrbitCameraController { origin: originNode camera: cameraNode } MouseArea { id: pickController anchors.fill: parent onClicked: function(mouse) { let pickResult = viewport.pick(mouse.x, mouse.y); if (pickResult.objectHit) { let pickedObject = pickResult.objectHit; // Move the camera orbit origin to be the clicked object originNode.position = pickedObject.position } } } Button { id: curtainToggleButton text: checked ? "Hide Curtain" : "Show Curtain" checkable: true checked: true anchors.top: parent.top anchors.right: parent.right } RowLayout { anchors.bottom: parent.bottom Label { text: "Drag Background to Orbit Camera, Touch/Click a Model to Center Camera" color: "#dddddd" } } } } }