Android Platform Notes

This page contains information particular to building and running Qt applications on Android. See Supported Android Versions for what Android versions and API levels are supported.

Android Development in Qt Creator

The easiest way to develop with Qt for Android is to use Qt Creator. When you use an Android Kit with a Qt Creator project, it builds your code in addition to some Android specific files that are required for enabling Qt on Android and generating your application bundle. Qt Creator adds these files in a subdirectory of your project called android. For more information, see Android Package Templates.

Application Package

On Android, apps are distributed to devices as APK packages. For distributing apps in Google Play, a different format called AAB is used instead. For more information, see Publishing to Google Play.

Use Qt Creator to build both APK and AAB package formats, or build them manually. For more information, see Deploying an Application on Android.

Plugins and Imports Special Considerations

If an application uses plugins that depend on other modules, these modules must be listed in the application's dependencies. For more information, see Dependencies Detection.

Qt Gui Dependency

Given that Android apps typically include GUI elements, the Qt for Android plugin is built mainly to provide a GUI, so it implements the various QPA abstractions. As a result, deploying a Qt for Android app is expected to involve a dependency on Qt GUI. Moreover, it's worth noting that Qt Creator only supports Gradle builds and deployments, meaning that command line or shell executions are not supported out of the box.

Text Special Considerations

Because of a bug in some OpenGL drivers, the mechanism used by Qt to cache text glyphs does not work as expected on all Android devices, causing text to appear scrambled. To remedy this, a workaround is in place, but it can increase memory consumption and can also affect text rendering performance. The workaround is now used by default on all devices.

You can disable the workaround by setting the QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND environment variable to 1 or true. However, you should do so only after verifying that text appears correctly on all targeted devices.

OpenGL Special Considerations

Modern devices often support OpenGL ES 3.0 or 3.1 in addition to 2.0. To get a suitable OpenGL context, set the requested version via QSurfaceFormat::setVersion().

Note: Using OpenGL ES 3.x features will result in the application breaking on older devices that only support 2.0.

Assets File System

Qt for Android provides a special, virtual file system which is based on the Android Assets mechanism. Files that are put under the directory (ANDROID_PACKAGE_SOURCE_DIR/assets/) are packaged as part of your application package. These can be accessed in Qt by prefixing the paths with assets:/. For more information, see Porting Qt applications to Android.

Android Supported Architectures

Qt for Android currently has binaries for armv7a, arm64-v8a, x86 and x86-64.

If you want to support several different ABIs in your application in Google Play, the recommendation is to build an Application App Bundle (AAB) containing binaries for each of the ABIs. Based on your AAB, Google Play generates optimized Application Packages (APK) for each device requesting a download.

For more information, see Building the Android Application.

Known Issues

Due to a bug on some devices, when you turn off predictive text with ImhNoPredictiveText, this property is ignored and predictive text is still enabled. To work around this, set the QT_ANDROID_ENABLE_WORKAROUND_TO_DISABLE_PREDICTIVE_TEXT environment variable to 1. However, one side effect is that this environment variable can cause a problem with other keyboards such as Gboard. If you use a language like Japanese, with Gboard, only a QWERTY keyboard is displayed. This environment variable is queried each time the keyboard is displayed, so it's possible to toggle the workaround on and off, as necessary.

Android LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES is not supported. For more information, see QTBUG-114437.

Limitations

Some of the Qt modules might have features that are not supported on Android or have limitations. For more information, see QTBUG-72086.

Frequently Asked Questions

  • Should I use QtActivity or Android Activity to create a custom Activity?

    QtActivity extends Activity and implements the logic needed to load the Qt libraries or handle events and native calls between Android and Qt. In general, extending QtActivity is needed if you are using any native calls. Otherwise, extending Activity should work.

  • Should I use QtService or Android Service?

    The same reasoning as QtActivity applies here. Unless you are using features that require the Qt libraries to be loaded, like native calls.

  • Can Android Fragments be used with Qt? What is the equivalent for Fragment in Qt?

    Android Fragments cannot be used with Qt. However, Qt offers it's own modular components and views with QML. You can combine multiple components in one QML view. For more information, see Qt QML.

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