Qt Quick 3D - Custom Instanced Rendering
VARYING vec4 vCustomData; VARYING vec3 vGlobalPosition; void MAIN() { METALNESS = 0.0; ROUGHNESS = 1.0; FRESNEL_POWER = 5.0; float c; if (vCustomData.x > 0) c = 1.0 - (1.0 + sin(sqrt(vGlobalPosition.x*vGlobalPosition.x + vGlobalPosition.z*vGlobalPosition.z) - uTime/200.0)) * 0.2; else c = 1.0 - 0.25 * (UV0.x*UV0.x + UV0.y*UV0.y); BASE_COLOR = vec4(c, c, c, 1.0); }