Qt Quick 3D - Particles 3D Testbed Example
// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { anchors.fill: parent View3D { anchors.fill: parent environment: SceneEnvironment { clearColor: "#101010" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera position: Qt.vector3d(0, 100, 600) clipFar: 2000 } PointLight { position: Qt.vector3d(200, 600, 400) brightness: 40 ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0) } Model { source: "#Rectangle" y: -200 scale: Qt.vector3d(30, 15, 15) eulerRotation.x: -90 materials: [ DefaultMaterial { diffuseColor: Qt.rgba(1.0, 1.0, 1.0, 1.0) } ] } Node { position.y: 150 position.z: -200 NumberAnimation on eulerRotation.y { running: true loops: Animation.Infinite from: 0 to: 360 duration: 10000 } Model { x: 300 source: "#Cube" scale: Qt.vector3d(1.5, 1.5, 1.5) materials: DefaultMaterial { diffuseColor: Qt.rgba(0.9, 0.9, 0.6, 1.0) } eulerRotation.x: parent.eulerRotation.y eulerRotation.z: 20 } Model { x: -300 source: "#Sphere" scale: Qt.vector3d(2.5, 2.5, 2.5) materials: DefaultMaterial { diffuseColor: Qt.rgba(0.9, 0.6, 0.6, 1.0) opacity: 0.4 } } } ParticleSystem3D { id: psystem // Start so that the snowing is in full steam startTime: 15000 SpriteParticle3D { id: snowParticle sprite: Texture { source: "images/snowflake.png" } maxAmount: 1500 * sliderIntensity.sliderValue color: "#ffffff" colorVariation: Qt.vector4d(0.0, 0.0, 0.0, 0.5); fadeInDuration: 1000 fadeOutDuration: 1000 } ParticleEmitter3D { id: emitter particle: snowParticle position: Qt.vector3d(0, 1000, -350) depthBias: -100 scale: Qt.vector3d(15.0, 0.0, 15.0) shape: ParticleShape3D { type: ParticleShape3D.Sphere } particleRotationVariation: Qt.vector3d(180, 180, 180) particleRotationVelocityVariation: Qt.vector3d(50, 50, 50); particleScale: 2.0 particleScaleVariation: 0.5; velocity: VectorDirection3D { direction: Qt.vector3d(0, sliderVelocityY.sliderValue, 0) directionVariation: Qt.vector3d(0, sliderVelocityY.sliderValue * 0.4, 0) } emitRate: sliderEmitRate.sliderValue * sliderIntensity.sliderValue lifeSpan: 15000 } Wander3D { enabled: checkBoxWanderEnabled.checked globalAmount: Qt.vector3d(sliderWanderGlobalAmount.sliderValue, 0, sliderWanderGlobalAmount.sliderValue) globalPace: Qt.vector3d(sliderWanderGlobalPace.sliderValue, 0, sliderWanderGlobalPace.sliderValue) uniqueAmount: Qt.vector3d(sliderWanderUniqueAmount.sliderValue, 0, sliderWanderUniqueAmount.sliderValue) uniquePace: Qt.vector3d(sliderWanderUniquePace.sliderValue, 0, sliderWanderUniquePace.sliderValue) uniqueAmountVariation: sliderWanderUniqueAmountVariation.sliderValue uniquePaceVariation: sliderWanderUniquePaceVariation.sliderValue } PointRotator3D { enabled: checkBoxRotatorEnabled.checked pivotPoint: Qt.vector3d(0, 0, -350) direction: Qt.vector3d(0, 1, 0) magnitude: sliderRotatorMagnitude.sliderValue } } } SettingsView { CustomLabel { text: "Intensity of snowfall" } CustomSlider { id: sliderIntensity sliderValue: 5 fromValue: 1 toValue: 20 } CustomLabel { text: "Emit Rate" } CustomSlider { id: sliderEmitRate sliderValue: 50 fromValue: 1 toValue: 100 } CustomLabel { text: "Start Velocity Y" } CustomSlider { id: sliderVelocityY sliderValue: -100 fromValue: -50 toValue: -500 } CustomLabel { text: "System Rotation" } CustomSlider { id: sliderRotation sliderValue: 0 fromValue: -90 toValue: 90 onSliderValueChanged: { psystem.eulerRotation.z = sliderValue; } } CustomCheckBox { id: checkBoxWanderEnabled text: "Wander: enabled" checked: true } CustomLabel { text: "Wander: globalAmount" } CustomSlider { id: sliderWanderGlobalAmount sliderValue: 50 fromValue: 0 toValue: 100 } CustomLabel { text: "Wander: globalPace" } CustomSlider { id: sliderWanderGlobalPace sliderValue: 0.2 fromValue: 0 toValue: 2.0 } CustomLabel { text: "Wander: uniqueAmount" } CustomSlider { id: sliderWanderUniqueAmount sliderValue: 50 fromValue: 0 toValue: 100 } CustomLabel { text: "Wander: uniquePace" } CustomSlider { id: sliderWanderUniquePace sliderValue: 0.2 fromValue: 0 toValue: 2.0 } CustomLabel { text: "Wander: uniqueAmountVariation" } CustomSlider { id: sliderWanderUniqueAmountVariation sliderValue: 0.5 fromValue: 0.0 toValue: 1.0 } CustomLabel { text: "Wander: uniquePaceVariation" } CustomSlider { id: sliderWanderUniquePaceVariation sliderValue: 0.5 fromValue: 0.0 toValue: 1.0 } CustomCheckBox { id: checkBoxRotatorEnabled text: "PointRotator: enabled" checked: true } CustomLabel { text: "PointRotator: magnitude" } CustomSlider { id: sliderRotatorMagnitude sliderValue: 0.0 fromValue: -100.0 toValue: 100.0 } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }