Qt Quick 3D - Scene Effects Example
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtQuick3D import QtQuick3D.Helpers Rectangle { id: toolPage required property Camera camera required property var sceneEnvironment required property Texture lutTexture ScrollView { anchors.fill: parent anchors.margins: 10 ScrollBar.horizontal.policy: ScrollBar.AlwaysOff ColumnLayout { width: parent.width // AA SectionLayout { id: antialiasingSection title: "Antialiasing" RowLayout { Label { text: "AA Mode" Layout.fillWidth: true } ComboBox { id: antialiasingModeComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: sceneEnvironment.antialiasingMode = currentValue Component.onCompleted: antialiasingModeComboBox.currentIndex = antialiasingModeComboBox.indexOfValue(sceneEnvironment.antialiasingMode) model: [ { value: SceneEnvironment.NoAA, text: "No Antialiasing"}, { value: SceneEnvironment.SSAA, text: "Supersample AA"}, { value: SceneEnvironment.MSAA, text: "Multisample AA"}, { value: SceneEnvironment.ProgressiveAA, text: "Progressive AA"} ] } } RowLayout { visible: sceneEnvironment.antialiasingMode !== SceneEnvironment.NoAA Label { text: "AA Quality" Layout.fillWidth: true } ComboBox { id: antialiasingQualityComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: sceneEnvironment.antialiasingQuality = currentValue Component.onCompleted: antialiasingQualityComboBox.currentIndex = antialiasingQualityComboBox.indexOfValue(sceneEnvironment.antialiasingQuality) model: [ { value: SceneEnvironment.Medium, text: "Medium"}, { value: SceneEnvironment.High, text: "High"}, { value: SceneEnvironment.VeryHigh, text: "VeryHigh"} ] } } CheckBox { text: "Enable FXAA" checked: sceneEnvironment.fxaaEnabled onCheckedChanged: { sceneEnvironment.fxaaEnabled = checked } } CheckBox { text: "Enable Temporal AA" checked: sceneEnvironment.temporalAAEnabled onCheckedChanged: { sceneEnvironment.temporalAAEnabled = checked } } RowLayout { visible: sceneEnvironment.temporalAAEnabled Label { text: "Temporal AA Strength (" + sceneEnvironment.temporalAAStrength.toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.temporalAAStrength onValueChanged: sceneEnvironment.temporalAAStrength = value } } CheckBox { text: "Enable Specular AA" checked: sceneEnvironment.specularAAEnabled onCheckedChanged: { sceneEnvironment.specularAAEnabled = checked } } } // AO SectionLayout { id: aoSection title: "Ambient Occlusion" CheckBox { text: "Enable SSAO" checked: sceneEnvironment.aoEnabled onCheckedChanged: { sceneEnvironment.aoEnabled = checked } } RowLayout { Label { text: "Strength (" + (sceneEnvironment.aoStrength).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 100.0 value: sceneEnvironment.aoStrength onValueChanged: { sceneEnvironment.aoStrength = value } } } RowLayout { Label { text: "Softness (" + (sceneEnvironment.aoSoftness).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 50.0 value: sceneEnvironment.aoSoftness onValueChanged: sceneEnvironment.aoSoftness = value } } RowLayout { Label { text: "Distance (" + (sceneEnvironment.aoDistance).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 5.0 value: sceneEnvironment.aoDistance onValueChanged: sceneEnvironment.aoDistance = value } } RowLayout { Label { text: "Sample Rate" Layout.fillWidth: true } ComboBox { id: aoSampleRateComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: sceneEnvironment.aoSampleRate = currentValue Component.onCompleted: aoSampleRateComboBox.currentIndex = aoSampleRateComboBox.indexOfValue(sceneEnvironment.aoSampleRate) model: [ { value: 2, text: "2"}, { value: 3, text: "3"}, { value: 4, text: "4"} ] } } RowLayout { Label { text: "Bias (" + (sceneEnvironment.aoBias).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: -1.0 to: 1.0 stepSize: 0.01 value: sceneEnvironment.aoBias onValueChanged: sceneEnvironment.aoBias = value } } CheckBox { text: "Enable AO Dither" checked: sceneEnvironment.aoDither onCheckedChanged: { sceneEnvironment.aoDither = checked } } } // DOF SectionLayout { id: dofSection title: "Depth of Field" CheckBox { text: "Enabled" checked: sceneEnvironment.depthOfFieldEnabled onCheckedChanged: { sceneEnvironment.depthOfFieldEnabled = checked } } Label { text: "Focus Distance (" + (sceneEnvironment.depthOfFieldFocusDistance).toFixed(2) + ")" Layout.fillWidth: true } Label { text: "Focus Range (" + (sceneEnvironment.depthOfFieldFocusRange).toFixed(2) +")" Layout.fillWidth: true } Label { text: "Focus Near (" + dofFocusSlider.first.value.toFixed(2) + ")" Layout.fillWidth: true } Label { text: "Focus Far (" + dofFocusSlider.second.value.toFixed(2) + ")" Layout.fillWidth: true } RangeSlider { id: dofFocusSlider from: camera.clipNear to: camera.clipFar Layout.fillWidth: true Component.onCompleted: { first.value = sceneEnvironment.depthOfFieldFocusDistance - sceneEnvironment.depthOfFieldFocusRange * 0.5 second.value = sceneEnvironment.depthOfFieldFocusDistance + sceneEnvironment.depthOfFieldFocusRange * 0.5 } first.onMoved: { sceneEnvironment.depthOfFieldFocusRange = second.value - first.value sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5 } second.onMoved: { sceneEnvironment.depthOfFieldFocusRange = second.value - first.value sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5 } } RowLayout { Label { text: "Blur Amount (" + (sceneEnvironment.depthOfFieldBlurAmount).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 25.0 value: sceneEnvironment.depthOfFieldBlurAmount onValueChanged: sceneEnvironment.depthOfFieldBlurAmount = value } } } // FOG SectionLayout { id: fogSection title: "Fog" CheckBox { text: "Enabled" checked: sceneEnvironment.fog.enabled onCheckedChanged: { sceneEnvironment.fog.enabled = checked } } RowLayout { Label { text: "Density (" + sceneEnvironment.fog.density.toFixed(2) + ")" } Slider { id: valDensity focusPolicy: Qt.NoFocus Layout.fillWidth: true from: 0.0 to: 1.0 value: sceneEnvironment.fog.density onValueChanged: sceneEnvironment.fog.density = value } } RowLayout { Label { text: "Color" Layout.fillWidth: true } ColorPicker { color: sceneEnvironment.fog.color onColorChanged: sceneEnvironment.fog.color = color } } // DEPTH FOG CheckBox { text: "Depth fog enabled" checked: sceneEnvironment.fog.depthEnabled onCheckedChanged: { sceneEnvironment.fog.depthEnabled = checked } } RowLayout { Label { text: "Near (" + sceneEnvironment.fog.depthNear.toFixed(2) + ") / Far (" + sceneEnvironment.fog.depthFar.toFixed(2) + ")" } RangeSlider { id: valDepth focusPolicy: Qt.NoFocus Layout.fillWidth: true from: -1000.0 to: 1000.0 first.value: sceneEnvironment.fog.depthNear second.value: sceneEnvironment.fog.depthFar first.onValueChanged: sceneEnvironment.fog.depthNear = first.value second.onValueChanged: sceneEnvironment.fog.depthFar = second.value } } RowLayout { Label { text: "Curve (" + sceneEnvironment.fog.depthCurve.toFixed(2) + ")" } Slider { id: valDepthCurve focusPolicy: Qt.NoFocus Layout.fillWidth: true from: 0.0 to: 1.0 value: sceneEnvironment.fog.depthCurve onValueChanged: sceneEnvironment.fog.depthCurve = value } } // HEIGHT FOG CheckBox { text: "Height fog enabled" checked: sceneEnvironment.fog.heightEnabled onCheckedChanged: { sceneEnvironment.fog.heightEnabled = checked } } RowLayout { Label { text: "Least Intense Y (" + sceneEnvironment.fog.leastIntenseY.toFixed(2) + ")" } Slider { id: valHeightMin focusPolicy: Qt.NoFocus Layout.fillWidth: true from: -1000.0 to: 1000.0 value: sceneEnvironment.fog.leastIntenseY onValueChanged: sceneEnvironment.fog.leastIntenseY = value } } RowLayout { Label { text: "Most Intense Y (" + sceneEnvironment.fog.mostIntenseY.toFixed(2) + ")" } Slider { id: valHeightMax focusPolicy: Qt.NoFocus Layout.fillWidth: true from: -1000.0 to: 1000.0 value: sceneEnvironment.fog.mostIntenseY onValueChanged: sceneEnvironment.fog.mostIntenseY = value } } RowLayout { Label { text: "Curve (" + sceneEnvironment.fog.heightCurve.toFixed(2) + ")" } Slider { id: valHeightCurve focusPolicy: Qt.NoFocus Layout.fillWidth: true from: 0.0 to: 100.0 value: sceneEnvironment.fog.heightCurve onValueChanged: sceneEnvironment.fog.heightCurve = value } } // TRANSMISSION CheckBox { text: "Light transmission enabled" checked: sceneEnvironment.fog.transmitEnabled onCheckedChanged: { sceneEnvironment.fog.transmitEnabled = checked } } RowLayout { Label { text: "Curve (" + sceneEnvironment.fog.transmitCurve.toFixed(2) + ")" } Slider { id: valTransmitCurve focusPolicy: Qt.NoFocus Layout.fillWidth: true from: 0.0 to: 100.0 value: sceneEnvironment.fog.transmitCurve onValueChanged: sceneEnvironment.fog.transmitCurve = value } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.fog.enabled = false sceneEnvironment.fog.depthEnabled = false sceneEnvironment.fog.heightEnabled = false sceneEnvironment.fog.transmitEnabled = false sceneEnvironment.fog.density = 1.0; sceneEnvironment.fog.color = Qt.rgba(0.5, 0.6, 0.7, 1.0); sceneEnvironment.fog.depthNear = 10.0; sceneEnvironment.fog.depthFar = 1000.0; sceneEnvironment.fog.depthCurve = 1.0; sceneEnvironment.fog.leastIntenseY = 10.0; sceneEnvironment.fog.mostIntenseY = 0.0; sceneEnvironment.fog.heightCurve = 1.0; sceneEnvironment.fog.transmitCurve = 1.0; } } } // GLOW SectionLayout { id: glowSection title: "Glow" CheckBox { text: "Enable Glow" checked: sceneEnvironment.glowEnabled onCheckedChanged: { sceneEnvironment.glowEnabled = checked } } CheckBox { text: "High Quality Mode" checked: sceneEnvironment.glowQualityHigh onCheckedChanged: { sceneEnvironment.glowQualityHigh = checked } } CheckBox { text: "Use Bicubic Upscale" checked: sceneEnvironment.glowUseBicubicUpscale onCheckedChanged: { sceneEnvironment.glowUseBicubicUpscale = checked } } RowLayout { Label { text: "Strength (" + (sceneEnvironment.glowStrength).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 2.0 value: sceneEnvironment.glowStrength onValueChanged: sceneEnvironment.glowStrength = value } } RowLayout { Label { text: "Intensity (" + (sceneEnvironment.glowIntensity).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 2.0 value: sceneEnvironment.glowIntensity onValueChanged: sceneEnvironment.glowIntensity = value } } RowLayout { Label { text: "Bloom (" + (sceneEnvironment.glowBloom).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.glowBloom onValueChanged: sceneEnvironment.glowBloom = value } } RowLayout { Label { text: "HDR Upper Threshold (" + (sceneEnvironment.glowHDRMaximumValue).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 256.0 value: sceneEnvironment.glowHDRMaximumValue onValueChanged: sceneEnvironment.glowHDRMaximumValue = value } } RowLayout { Label { text: "HDR Lower Threshold (" + (sceneEnvironment.glowHDRMinimumValue).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 4.0 value: sceneEnvironment.glowHDRMinimumValue onValueChanged: sceneEnvironment.glowHDRMinimumValue = value } } RowLayout { Label { text: "HDR Scale (" + (sceneEnvironment.glowHDRScale).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 4.0 value: sceneEnvironment.glowHDRScale onValueChanged: sceneEnvironment.glowHDRScale = value } } RowLayout { Label { text: "Blend Mode" Layout.fillWidth: true } ComboBox { id: glowBlendModeComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: sceneEnvironment.glowBlendMode = currentValue Component.onCompleted: glowBlendModeComboBox.currentIndex = glowBlendModeComboBox.indexOfValue(sceneEnvironment.glowBlendMode) model: [ { value: ExtendedSceneEnvironment.GlowBlendMode.Additive, text: "Additive"}, { value: ExtendedSceneEnvironment.GlowBlendMode.Screen, text: "Screen"}, { value: ExtendedSceneEnvironment.GlowBlendMode.SoftLight, text: "Softlight"}, { value: ExtendedSceneEnvironment.GlowBlendMode.Replace, text: "Replace"} ] } } RowLayout { id: glowLevelSettings Label { text: "Glow Level" Layout.fillWidth: true } function updateGlowLevels(value, enable) { if (enable) sceneEnvironment.glowLevel |= value else sceneEnvironment.glowLevel &= ~value } ColumnLayout { id: glowLevelCheckBoxes function isChecked(flag) { return ((sceneEnvironment.glowLevel & flag) === flag) } CheckBox { text: qsTr("One") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.One) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.One, checkState === Qt.Checked) } } CheckBox { text: qsTr("Two") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Two) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Two, checkState === Qt.Checked) } } CheckBox { text: qsTr("Three") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Three) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Three, checkState === Qt.Checked) } } CheckBox { text: qsTr("Four") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Four) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Four, checkState === Qt.Checked) } } CheckBox { text: qsTr("Five") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Five) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Five, checkState === Qt.Checked) } } CheckBox { text: qsTr("Six") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Six) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Six, checkState === Qt.Checked) } } CheckBox { text: qsTr("Seven") checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Seven) onCheckStateChanged: { glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Seven, checkState === Qt.Checked) } } } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.glowQualityHigh = false sceneEnvironment.glowUseBicubicUpscale = false sceneEnvironment.glowStrength = 1.0 sceneEnvironment.glowIntensity = 0.8 sceneEnvironment.glowBloom = 0.0 sceneEnvironment.glowBlendMode = 2 sceneEnvironment.glowHDRMaximumValue = 12.0 sceneEnvironment.glowHDRScale = 2.0 sceneEnvironment.glowHDRMinimumValue = 1.0 sceneEnvironment.glowLevel = 1 } } } // TONEMAPPING SectionLayout { id: tonemappingSection title: "Tonemapping" RowLayout { Label { text: "Tonemapping Mode" Layout.fillWidth: true } ComboBox { id: tonemappingModeComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: sceneEnvironment.tonemapMode = currentValue Component.onCompleted: tonemappingModeComboBox.currentIndex = tonemappingModeComboBox.indexOfValue(sceneEnvironment.tonemapMode) model: [ { value: SceneEnvironment.TonemapModeNone, text: "None"}, { value: SceneEnvironment.TonemapModeAces, text: "ACES"}, { value: SceneEnvironment.TonemapModeFilmic, text: "Filmic"}, { value: SceneEnvironment.TonemapModeHejlDawson, text: "HejlDawson"}, { value: SceneEnvironment.TonemapModeLinear, text: "Linear"} ] } } RowLayout { Label { text: "Exposure (" + (sceneEnvironment.exposure).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 10.0 value: sceneEnvironment.exposure onValueChanged: sceneEnvironment.exposure = value } } RowLayout { Label { text: "White Point (" + (sceneEnvironment.whitePoint).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.whitePoint onValueChanged: sceneEnvironment.whitePoint = value } } RowLayout { Label { text: "Sharpness Amount (" + (sceneEnvironment.sharpnessAmount).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.sharpnessAmount onValueChanged: sceneEnvironment.sharpnessAmount = value } } CheckBox { text: "Enable Dithering" checked: sceneEnvironment.ditheringEnabled onCheckedChanged: { sceneEnvironment.ditheringEnabled = checked } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.tonemapMode = SceneEnvironment.TonemapModeLinear sceneEnvironment.exposure = 1.0 sceneEnvironment.whitePoint = 1.0 sceneEnvironment.sharpnessAmount = 0.0 sceneEnvironment.ditheringEnabled = false } } } // ADJUSTMENT SectionLayout { id: adjustmentsSection title: "Adjustments" CheckBox { text: "Enable Color Adjustments" checked: sceneEnvironment.colorAdjustmentsEnabled onCheckedChanged: { sceneEnvironment.colorAdjustmentsEnabled = checked } } RowLayout { Label { text: "Brightness (" + (sceneEnvironment.adjustmentBrightness).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.01 to: 8.0 stepSize: 0.01 value: sceneEnvironment.adjustmentBrightness onValueChanged: sceneEnvironment.adjustmentBrightness = value } } RowLayout { Label { text: "Contrast (" + (sceneEnvironment.adjustmentContrast).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.01 to: 8.0 stepSize: 0.01 value: sceneEnvironment.adjustmentContrast onValueChanged: sceneEnvironment.adjustmentContrast = value } } RowLayout { Label { text: "Saturation (" + (sceneEnvironment.adjustmentSaturation).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.01 to: 8.0 stepSize: 0.01 value: sceneEnvironment.adjustmentSaturation onValueChanged: sceneEnvironment.adjustmentSaturation = value } } Button { text: "Reset to Defaults" onClicked: { //sceneEnvironment.bcsAdjustments = Qt.vector3d(1.0, 1.0, 1.0); sceneEnvironment.adjustmentBrightness = 1.0 sceneEnvironment.adjustmentContrast = 1.0 sceneEnvironment.adjustmentSaturation = 1.0 } } } // COLORGRADING SectionLayout { id: colorGradingSection title: "Color Grading" CheckBox { text: "Enable" checked: sceneEnvironment.lutEnabled onCheckedChanged: { sceneEnvironment.lutEnabled = checked } } RowLayout { Label { text: "Alpha Filtering (" + (sceneEnvironment.lutFilterAlpha).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.lutFilterAlpha onValueChanged: sceneEnvironment.lutFilterAlpha = value } } RowLayout { Label { text: "Look Up Texture (LUT)" Layout.fillWidth: true } ComboBox { id: lutSourceTextureComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: lutTexture.source = currentValue Component.onCompleted: lutSourceTextureComboBox.currentIndex = lutSourceTextureComboBox.indexOfValue(lutTexture.source) model: [ { value: Qt.url("qrc:/luts/grayscale.png"), text: "Greyscale"}, { value: Qt.url("qrc:/luts/identity.png"), text: "Identity"}, { value: Qt.url("qrc:/luts/inverted.png"), text: "Inverted"} ] } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.lutFilterAlpha = 1.0; lutTexture.source = Qt.url("qrc:/luts/identity.png"); } } } // VIGNETTE SectionLayout { id: vignetteSection title: "Vignette" CheckBox { text: "Enable" checked: sceneEnvironment.vignetteEnabled onCheckedChanged: { sceneEnvironment.vignetteEnabled = checked } } RowLayout { Label { text: "Vignette Strength(" + (sceneEnvironment.vignetteStrength).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 15.0 value: sceneEnvironment.vignetteStrength onValueChanged: sceneEnvironment.vignetteStrength = value } } RowLayout { Label { text: "Vignette Color" Layout.fillWidth: true } ColorPicker { color: sceneEnvironment.vignetteColor onColorChanged: sceneEnvironment.vignetteColor = color } } RowLayout { Label { text: "Vignette Radius(" + (sceneEnvironment.vignetteRadius).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 5.0 value: sceneEnvironment.vignetteRadius onValueChanged: sceneEnvironment.vignetteRadius = value } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.vignetteStrength = 15.0 sceneEnvironment.vignetteColor = Qt.rgba(0.5, 0.5, 0.5, 1.0) sceneEnvironment.vignetteRadius = 0.35 } } } // LENSFLARE SectionLayout { id: lensFlareSection title: "Lens Flare" CheckBox { text: "Enable" checked: sceneEnvironment.lensFlareEnabled onCheckedChanged: { sceneEnvironment.lensFlareEnabled = checked } } RowLayout { Label { text: "Bloom Scale(" + (sceneEnvironment.lensFlareBloomScale).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 20.0 value: sceneEnvironment.lensFlareBloomScale onValueChanged: sceneEnvironment.lensFlareBloomScale = value } } RowLayout { Label { text: "Bloom Bias(" + (sceneEnvironment.lensFlareBloomBias).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 10.0 value: sceneEnvironment.lensFlareBloomBias onValueChanged: sceneEnvironment.lensFlareBloomBias = value } } RowLayout { Label { text: "Ghost Dispersal(" + (sceneEnvironment.lensFlareGhostDispersal).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.lensFlareGhostDispersal onValueChanged: sceneEnvironment.lensFlareGhostDispersal = value } } RowLayout { Label { text: "Ghost Count(" + (sceneEnvironment.lensFlareGhostCount) + ")" Layout.fillWidth: true } Slider { from: 0 to: 20 stepSize: 1 value: sceneEnvironment.lensFlareGhostCount onValueChanged: sceneEnvironment.lensFlareGhostCount = value } } RowLayout { Label { text: "Halo Width(" + (sceneEnvironment.lensFlareHaloWidth).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.lensFlareHaloWidth onValueChanged: sceneEnvironment.lensFlareHaloWidth = value } } RowLayout { Label { text: "Stretch Aspect(" + (sceneEnvironment.lensFlareStretchToAspect).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 1.0 value: sceneEnvironment.lensFlareStretchToAspect onValueChanged: sceneEnvironment.lensFlareStretchToAspect = value } } RowLayout { Label { text: "Distortion(" + (sceneEnvironment.lensFlareDistortion).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 20.0 value: sceneEnvironment.lensFlareDistortion onValueChanged: sceneEnvironment.lensFlareDistortion = value } } RowLayout { Label { text: "Blur Amount(" + (sceneEnvironment.lensFlareBlurAmount).toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 50.0 value: sceneEnvironment.lensFlareBlurAmount onValueChanged: sceneEnvironment.lensFlareBlurAmount = value } } CheckBox { text: "Apply Lens Dirt" checked: sceneEnvironment.lensFlareApplyDirtTexture onCheckedChanged: { sceneEnvironment.lensFlareApplyDirtTexture = checked } } CheckBox { text: "Apply Starburst" checked: sceneEnvironment.lensFlareApplyStarburstTexture onCheckedChanged: { sceneEnvironment.lensFlareApplyStarburstTexture = checked } } Button { text: "Reset to Defaults" onClicked: { sceneEnvironment.lensFlareBloomScale = 10 sceneEnvironment.lensFlareBloomBias = 2.75 sceneEnvironment.lensFlareGhostDispersal = 0.5 sceneEnvironment.lensFlareGhostCount = 4 sceneEnvironment.lensFlareHaloWidth = 0.25 sceneEnvironment.lensFlareStretchToAspect = 0.5 sceneEnvironment.lensFlareDistortion = 5 sceneEnvironment.lensFlareBlurAmount = 3 sceneEnvironment.lensFlareApplyDirtTexture = true sceneEnvironment.lensFlareApplyStarburstTexture = true } } } } } }