Qt Quick 3D Physics - Material Example
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Physics import QtQuick3D.Helpers import QtQuick.Controls import QtQuick.Layouts Window { id: appWindow width: 800 height: 600 visible: true title: qsTr("Qt Quick 3D Physics - Material example") PhysicsWorld { scene: viewport.scene } View3D { id: viewport anchors.fill: parent environment: SceneEnvironment { antialiasingMode: SceneEnvironment.MSAA backgroundMode: SceneEnvironment.Color clearColor: "#f0f0f0" } PerspectiveCamera { position: Qt.vector3d(0, 500, 1500) eulerRotation: Qt.vector3d(-20, 0, 0) clipFar: 10000 clipNear: 10 } DirectionalLight { eulerRotation: Qt.vector3d(-45, 45, 0) castsShadow: true brightness: 1 shadowFactor: 100 shadowMapQuality: Light.ShadowMapQualityVeryHigh } PhysicsMaterial { id: physicsMaterial staticFriction: staticFrictionSlider.value dynamicFriction: dynamicFrictionSlider.value restitution: restitutionSlider.value } StaticRigidBody { eulerRotation: Qt.vector3d(-79, -90, 0) scale: Qt.vector3d(20, 30, 100) physicsMaterial: physicsMaterial collisionShapes: PlaneShape {} Model { source: "#Rectangle" materials: DefaultMaterial { diffuseColor: "green" } castsShadows: false receivesShadows: true } } DynamicRigidBody { id: box physicsMaterial: physicsMaterial massMode: DynamicRigidBody.CustomDensity density: 10 property vector3d startPosition: Qt.vector3d(700, 300, 0) position: startPosition Model { source: "#Cube" materials: PrincipledMaterial { baseColor: "red" } } collisionShapes: BoxShape {} } } Frame { background: Rectangle { color: "#c0c0c0" border.color: "#202020" } anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 ColumnLayout { Label { text: "Static friction: " + staticFrictionSlider.value.toFixed(2) } Slider { id: staticFrictionSlider focusPolicy: Qt.NoFocus from: 0 to: 1 value: 0.1 } Label { text: "Dynamic friction: " + dynamicFrictionSlider.value.toFixed(2) } Slider { id: dynamicFrictionSlider focusPolicy: Qt.NoFocus from: 0 to: 1 value: 0.1 } Label { text: "Restitution: " + restitutionSlider.value.toFixed(2) } Slider { id: restitutionSlider focusPolicy: Qt.NoFocus from: 0 to: 1 value: 0.1 } Button { id: resetButton Layout.alignment: Qt.AlignHCenter text: "Reset box" onClicked: box.reset(box.startPosition, Qt.vector3d(0, 0, 0)) } } } }