Qt Quick 3D Physics

Qt Quick 3D Physics provides a high-level API for physics simulation. It supports simulating interactive rigid bodies as well as static meshes and non-colliding bodies used for detecting overlaps. Every simulated body can have its own physical properties like mass, density and friction.

Using the Module

QML API

The QML types of the module are available through the QtQuick3D.Physics import. To use the types, add the following import statement to your .qml file:

import QtQuick3D.Physics

This a pure QML module and it does not have a C++ API.

Articles and Guides

Examples

The best way to see what Qt Quick 3D Physics can do is to check out the examples:

Reference

Note: There are API changes compared to the Tech Preview API (Qt version 6.4). See the Qt Quick 3D Physics API Changes from Tech Preview for the difference.

License and Attributions

Qt Quick 3D Physics is available under the commercial license from The Qt Company. In addition, it is available under the GNU General Public License, version 3. See Qt Licensing for further details.

Furthermore Qt Quick 3D Physics contains third party modules under the following permissive licenses:

NVIDIA PhysX SDK, version PhysX_4.1.2.29882248

BSD 3-Clause "New" or "Revised" License

© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.